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		<title>Fabio Sergio on Design Thinking</title>
		<link>http://www.designthinkingblog.com/2009/08/fabio-sergio-on-design-thinking/</link>
		<comments>http://www.designthinkingblog.com/2009/08/fabio-sergio-on-design-thinking/#comments</comments>
		<pubDate>Sat, 29 Aug 2009 21:50:33 +0000</pubDate>
		<dc:creator>@dTblog</dc:creator>
				<category><![CDATA[User Experience]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[frog design]]></category>
		<category><![CDATA[Human Centered Design]]></category>
		<category><![CDATA[LIFT Conference]]></category>
		<category><![CDATA[UX]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.designthinkingblog.com/?p=209</guid>
		<description><![CDATA[Overview of Video: This is a talk from the LIFT Conference 2008. Fabio Sergio, Design and User experience strategist and creative director at frog design, focuses his presentation on Design Thinking and its role in creating habitable and desirable futures. He shows various examples to explain how people-centred design goes beyond usage or consumption and [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-210" style="margin-left: 25px; margin-right: 25px;" title="Lift_2" src="http://www.designthinkingblog.com/wp-content/uploads/2009/08/Lift_2.gif" alt="Lift_2" width="110" height="64" /><strong>Overview of Video:</strong> This is a talk from the<a href="http://www.liftconference.com/"> LIFT Conference</a> 2008.  Fabio Sergio, Design and User experience strategist and creative director at<a href="http://www.frogdesign.com/"> frog design,</a> focuses his presentation on Design Thinking and its role in creating habitable and desirable futures. He shows various examples to explain how people-centred design goes beyond usage or consumption and should be about culture and seeing people how people react to things within their own culture.</p>
<p><strong>Thoughts on this Video: </strong>Really interesting look into the way that Design Thinking can be applied to issues well beyond products.  This focus us on the delivery of service, and how to make that effective using DT.  I think this may be more of a UX (user experience) talk than a DT process talk.  A bonus is some cool designs that may appear in the future.</p>
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		<title>Is Your Design Thinking Showing?</title>
		<link>http://www.designthinkingblog.com/2009/08/is-your-design-thinking-showing/</link>
		<comments>http://www.designthinkingblog.com/2009/08/is-your-design-thinking-showing/#comments</comments>
		<pubDate>Fri, 07 Aug 2009 18:20:38 +0000</pubDate>
		<dc:creator>@dTblog</dc:creator>
				<category><![CDATA[Process]]></category>
		<category><![CDATA[Jim Nieters]]></category>
		<category><![CDATA[UX]]></category>
		<category><![CDATA[UX matters]]></category>

		<guid isPermaLink="false">http://www.designthinkingblog.com/?p=95</guid>
		<description><![CDATA[Overview of this Article: Jim Nieters brings a perspective from the User Experience (UX) arena to the conversation on Design Thinking.  He looks at how that area can and should interact with others in the product design and development process. Thoughts on this Article: It is a good look into the overall process and how [...]]]></description>
			<content:encoded><![CDATA[<p><em><img class="alignleft size-full wp-image-97" title="UX matters logo" src="http://www.designthinkingblog.com/wp-content/uploads/2009/08/UX-matters-logo1.gif" alt="UX matters logo" width="191" height="56" />Overview of this Article:</em> Jim Nieters brings a perspective from the User Experience (UX) arena to the conversation on Design Thinking.  He looks at how that area can and should interact with others in the product design and development process.</p>
<p><em>Thoughts on this Article:</em> It is a good look into the overall process and how all the parts can benefit if and when they work together.  He makes several very good points especially that different areas have very different ways of thinking&#8230;and that is actually a good thing.</p>
<p><a href="http://www.uxmatters.com" target="_self">Appears at UX Matters</a></p>
<p>By <a href="http://www.uxmatters.com/authors/archives/2007/07/jim_nieters.php">Jim Nieters</a></p>
<p>Published: July 19, 2009</p>
<p><!-- End pullquote -->I hope so! Every discipline on a product team provides unique value—including User Experience, Product Management, Engineering, Sales, and Business Development. But each of them views the world through a different lens. When <em>all</em> of these disciplines deliver strategic value, their products delight users and their companies successfully differentiate themselves in the marketplace—which translates to greater revenue and profitability. Successful companies deliver a tangible value proposition. Think about it. What are the value propositions for Southwest Airlines, Apple Computer, Toyota, and Starbucks? Are they the same? No. Each is unique, and their value propositions are clear.</p>
<p><span id="more-95"></span></p>
<p>Just as companies need to differentiate themselves by creating and promoting a clear value proposition, so do UX groups. What is our value proposition? What can UX teams do that other disciplines cannot? <em>We think in terms of design.</em> We communicate visually. Nobody else can do this as well as we can. Other disciplines may do a much better job of communicating numbers in spreadsheets or giving slick presentations highlighting features. What <em>we, </em>as UX professionals, can do is bring possibilities to life by visualizing solutions for stakeholders and enabling them to see those possibilities in tangible form. Whether you’re in a company where UX already has a seat at the strategy table or are working toward that goal, you can help visualize big opportunities for your company.</p>
<div style="text-align: center;"><strong>“Different disciplines have <em>very</em> different ways of thinking.”</strong></div>
<p><!-- End pullquote -->The premise of this column is that different disciplines have <em>very</em> different ways of thinking. This is <em>not</em> bad. In fact, by leveraging our strengths, we can bridge the gaps between disciplines. The fact is that the different disciplines <em>need</em> one another. Product managers may or may not want designers to help inform product roadmaps. Marketing representatives may not always appreciate user research data. But we can help one another see our blind spots and prevent group-think. We need to question one another’s assumptions, because our different perspectives can broaden each other’s thinking. This kind of cross-pollination of ideas is a critical aspect of sustaining a successful business.</p>
<p>In a presentation to the User Experience community at Yahoo! in 2008, Roger L. Martin, author of the book<em> <a href="http://www.designthinkingblog.com/?now_reading_author=roger-l-martin&amp;now_reading_title=the-opposable-mind-winning-through-integrative-thinking" target="_self">The Opposable Mind</a>,</em> pointed out that UX research teams think differently from business teams—such as Product Management. UX research teams tend to think in terms of validity—using the perfect methodology—while business teams think in terms of reliability—that is, how representative data is of overall customer needs. They speak <em>different</em> languages.</p>
<div style="text-align: center;"><strong>“<span>The <em>best</em> leaders actually encourage contradictory points of view, so they can generate a creative resolution that contains elements of the opposing ideas, but that is superior to each.</span>”</strong></div>
<p><!-- End pullquote -->Martin also pointed out that the <em>best</em> leaders actually encourage contradictory points of view, so they can generate a creative resolution that contains elements of the opposing ideas, but that is superior to each. Unfortunately, most leaders appreciate people who think like they do, <em>not</em> those who question them or present different perspectives. This is why it’s so valuable for UX organizations to let our designs <em>show</em> our thinking—highlighting new ideas and opportunities. If we take a stand on the hill of principle and our ideas are just abstract ideas, they are easy to reject. It’s <em>easy</em> to disagree with theory. Instead, we need to do what we do best—show our thinking through great design visualizations.</p>
<p>One of the things we can do best is help create a common understanding of strategy. The challenge with strategy, as Jared Cole of Adaptive Path suggests in “<a title="Making Strategy Tangible" href="http://www.adaptivepath.com/ideas/newsletter/archives/063009/index.php">Making Strategy Tangible</a>,”<a title="Making Strategy Tangible" href="http://www.adaptivepath.com/ideas/newsletter/archives/063009/index.php"><img src="http://www.uxmatters.com/mt/archives/images/new-window-arrow.gif" alt="" width="14" height="12" /></a> is that it is often abstract. As such, it can be difficult to envision. This can pose challenges for leaders who want to create alignment around their strategies—that is, who want everyone to understand their strategy and follow it uniformly. When designers are part of the strategic dialogue, they can often help articulate strategies and make them real. In his article, Cole suggests creating rough video sketches. I <em>like</em> the idea.</p>
<p>In fact, one of our principal designers in the advertising products group at Yahoo!, Eric Thomason, sometimes generates rough video sketches to walk stakeholders through a storyboard, bringing a scenario to life. For these video sketches, Eric draws a series of pictures by hand, scans them, and does a voiceover to walk stakeholders through a scenario that solves a problem for users in ways that are new and innovative. These video sketches take him perhaps half a day to produce. Because they’re drawn by hand—think paper prototypes in a video format—they prevent stakeholders from getting stuck on details.</p>
<div style="text-align: center;"><strong>“Researchers and designers come together to identify new opportunities, craft scenarios that would solve a set of user challenges, and create design solutions—helping stakeholders envision the opportunity.”</strong></div>
<p><!-- End pullquote -->While rough video sketches enable teams to conceptualize ideas rapidly, they’re <em>not</em> the only way to demonstrate design thinking. In fact, in our organization, we have design engineers, who can quickly generate prototypes, ranging from complete, interactive prototypes to simple click-through prototypes to scripted Flash prototypes. <em>All</em> of the design conceptualization processes we follow have some things in common. Researchers and designers come together to identify new opportunities, craft scenarios that would solve a set of user challenges, and create design solutions—helping stakeholders envision the opportunity.</p>
<p>Whether we generate a video sketch, a low-fidelity mockup, or a high-fidelity prototype depends on several factors. These include how much thinking we want stakeholders to assume we have put into an idea, how much market or financial data we have to support a concept, whether we are going to show our solution to users, whether other stakeholders support our ideas, and many other factors. The key factor tying <em>all</em> of our design concepts together is that we, as researchers and designers, bring them to life through design.</p>
<p>While design can help bring strategy to life, I also find that it can help define strategy. As Clayton Christenson points out in <em>The Innovator’s Solution,</em> we cannot cling to practices that have made us successful in the past. We must constantly think anew—to realize innovation as a practice. When organizations I’m part of tend to think incrementally rather than identifying new market opportunities, I empower my UX team to identify new market opportunities. To be sure, not all of our ideas make it to market, but the more we ideate, validate, and iterate, the more likely we are to come up with an idea that delivers significant value to market.</p>
<div style="text-align: center;"><strong>“We need to find the time to come up with new ideas, envision the opportunities they present, and visualize our design ideas for other stakeholders, so our product teams can make our ideas real and bring new products to market.”</strong></div>
<p><!-- End pullquote -->I have to be honest here, as well. It’s easy to get stuck in a rut, just trying to keep up with feature design. In fact, that’s our UX team’s primary job. We have to generate UX specifications based on agreed feature roadmaps. I found myself following this pattern just recently and talked with a colleague, Chris Jaffe, who is among the most talented design leaders I have ever met. Chris <em>always</em> has ideas he’s presenting, and every year, two or three of his ideas make it to market. His team is responsible for generating tens of millions of dollars in revenues per year—sometimes more—based on their ideas. He has an innovation factory that contributes to his organization’s profitability. Seeing such examples reminded me again that we need to find the time to come up with new ideas, envision the opportunities they present, and visualize our design ideas for other stakeholders, so our product teams can make our ideas real and bring new products to market.</p>
<p>I would be interested in hearing your stories. How have you helped conceptualize new ideas to enable stakeholders to envision a new future? Please share your unique techniques and experiences!<a title="Top" href="http://www.uxmatters.com/mt/archives/2009/07/is-your-design-thinking-showing.php#top"><img src="http://www.uxmatters.com/mt/archives/images/ux-bug.gif" alt="" width="18" height="18" /></a></p>
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