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	<title>Design Thinking Blog &#187; Tim Brown</title>
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		<title>S+B Interview with Tim Brown</title>
		<link>http://www.designthinkingblog.com/2009/11/sb-interview-with-tim-brown/</link>
		<comments>http://www.designthinkingblog.com/2009/11/sb-interview-with-tim-brown/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 15:59:35 +0000</pubDate>
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				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Ideo]]></category>
		<category><![CDATA[design thinking]]></category>
		<category><![CDATA[Strategy+Business]]></category>
		<category><![CDATA[Tim Brown]]></category>

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		<description><![CDATA[Overview of Article: This is an interview with Tim Brown, primarily on the information in his book, Change for Design, but also on his views of the implications of Design Thinking in a few specific areas. Thoughts on this Article: I like both the questions and the answers in this interview.  The S+B team did [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Overview of Article:</strong> This is an interview with Tim Brown, primarily on the information in his book, Change for Design, but also on his views of the implications of Design Thinking in a few specific areas.</p>
<p><strong>Thoughts on this Article:</strong> I like both the questions and the answers in this interview.  The S+B team did a good job of getting into the ideas and asking appropaite questions that give deeper insight into the topics that Tim addressed.  This interview also continues to highlight for me the differences between Tim Brown&#8217;s views of Design Thinking and Roger Martin&#8217;s views.  It will be interesting to see who becomes the primary voice on the Design Thinking movement.</p>
<p><a href="http://www.strategy-business.com/article/09309">Original Article and comments HERE at Strategy-Business.com</a></p>
<h2>The Thought Leader Interview: Tim Brown</h2>
<p>The CEO of Silicon Valley–based design firm IDEO contends that elegant, customer-centric design stems from a simple set of thinking practices.</p>
<div id="byline"><a href="http://www.strategy-business.com/article/09309?pg=all#authors">by Art Kleiner</a></div>
<div id="content">
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<p><img class="alignleft" style="border: 0pt none; margin-left: 25px; margin-right: 25px;" src="http://www.strategy-business.com/media/image/09309-thumb2-220x244.jpg" border="0" alt="" width="154" height="171" /></p>
<p style="text-align: right;">Photograph by Vern Evans</p>
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<p>The screensaver on Tim Brown’s office computer is a selection of photographs of classic automobiles. Some of the pictures came from colleagues at IDEO, including a few of the cars in company cofounder David Kelley’s collection. As one might expect, fascination with objects is a common trait at this 550-person design firm headquartered in Palo Alto, Calif. “We all grew up,” says Brown, “making or working with beautiful things.”</p>
<p>Another common trait at IDEO is a fascination with systems — especially those involving such complex, interconnected issues as reconceiving marketing campaigns, rethinking the materials in packaging, and redesigning health-care delivery and early childhood education. IDEO is perhaps the earliest and best-known design firm to promote what Brown calls “design thinking”: a holistic approach to innovation, including in-depth customer insight and rapid prototyping, aimed at getting beyond the assumptions that block effective solutions. This means addressing the look and feel of the product being designed, as designers conventionally do. But it also means reconsidering the way it meets consumers’ unspoken needs, as well as reworking the infrastructure that enables the product and the supply chain that delivers it.<span id="more-595"></span></p>
<p>Among the examples of this approach described in Brown’s new book, <em>Change by Design: How Design Thinking Can Transform Organizations and Inspire Innovation</em> (HarperBusiness, 2009), are the Nintendo Wii, which ignored the industry fixation on improved graphics and focused instead on gestural controls; HBO, which sought to stop relying on cable TV distribution and began to offer its programs for new platforms such as mobile phones; United Airlines, which set up “premium service” featuring larger seats, finer food, and expanded in-flight entertainment options between selected cities in the U.S.; and the Aravind Eye Institute in India, which cures cataracts for as little as US$65 by emulating a no-frills assembly line. (See “<a href="http://www.strategy-business.com/article/09305">India’s Demographic Moment</a>, <em>s+b</em>, Autumn 2009” by Nandan Nilekani.)</p>
<p>IDEO (pronounced “EYE-dee-oh”) is known for its role in developing (among other things) the sleek aluminum-clad Palm V, the stand-up tube for Procter &amp; Gamble’s Crest toothpaste, the Steelcase Leap chair, and Bank of America’s Keep the Change savings program. The firm was founded in 1991 through the merger of three firms — David Kelley Design (designer of the first Apple computer mouse), ID Two (founded by Bill Moggridge, the designer of the first laptop computer), and Matrix Product Design (founded by Mike Nuttall, designer of Microsoft’s first ergonomic mouse). All three founders are still involved with IDEO. David Kelley (who remains the firm’s chairman, and is also a professor at Stanford University) was replaced as CEO by Tim Brown in 2001, just in time for the dot-com bubble to burst.</p>
<p>Brown, who was born in the U.K., had joined Moggridge’s firm in 1987. He came with Moggridge to IDEO and rapidly became involved in the design of services, interactions, experiences, and even organizations. After successful engagements with the U.S. furniture company Steelcase, which later bought a majority stake in IDEO, and the Korean consumer products company Samsung, the design firm was asked to teach its innovation approach to other companies. That experience became the starting point for <em>Change by Design</em>, which is devoted to the rigorous principles underlying highly creative processes. To Brown and his colleagues at IDEO, the type of thinking that leads to a stand-up toothpaste tube can also make all the difference to an emergency room or a city’s transportation grid. He expanded on this idea in a conversation in April at his office in IDEO’s headquarters, a few blocks from Stanford University.</p>
<p><strong>S+B: What is the essence of “design thinking”? How does it lead to better innovation?<br />
BROWN:</strong> It’s a process for creating new choices. Managers are taught sophisticated methods for making choices, and they’re often very good at it, but making choices out of a prevailing set of options is a very limiting thing to do. You might read in a business magazine or on a Web site about a new way of using resources more wisely, or moving forms of production around the world. And you can execute it rapidly — but your competitors can do the same thing the next day, because they all have access to that same insight.</p>
<p>So how do we do a better job of creating new choices? Classically, most organizations, when they think of innovation, tend to think fairly narrowly in terms of technological R&amp;D. But if you go back to Peter Drucker and his book <em>Innovation and Entrepreneurship</em> (Harper &amp; Row, 1985), he described seven sources of innovative opportunity, and only one is technology. [The others are the unexpected, incongruities, process need, changes in industry structure, demographics, and changes in perception.] Most corporate R&amp;D teams don’t have particularly good mechanisms for drawing on these other sources and creating new choices on a continuous and sustainable basis. But designers — through happy accident, not through intent — have gradually discovered a set of approaches that work reliably.</p>
<p><strong>S+B: How can you tell when an organization is practicing design thinking?<br />
BROWN:</strong> Its offerings meet the unexpressed needs of the people it’s trying to serve. At its best, the design profession creates relationships between people and technologies — either classic forms of technology like iPods and automobiles; or the technology of our built environment, such as a city’s rapid transit system; or the technology inherent in methods of communication, like those of an organization. By better understanding the needs of those you’re trying to serve and expressing those needs in the form of insights that you develop and prototype, you end up with new and interesting choices.</p>
<p><strong>S+B: Does this take a particular talent, or can you get there through processes and practices?<br />
BROWN:</strong> I fall on the “process” side in the “genius or process” debate about innovation and creativity. We were all really good at this stuff in kindergarten. We can all make things, even if we’re not experts in a shop; we can act things out; we can tell stories; we can look at the world and draw insights. These are basic human capabilities. Most kids are comfortable using building blocks to figure out, say, how high the stack will get before it falls over. They draw pictures to visualize their ideas. They design constantly.</p>
<p>Of course, many people get the creativity beaten out of them in the conventional school experience. Professional education systems have invested enormous amounts — appropriately — in educating people to be great analytical thinkers. But they haven’t invested much in educating creative thinkers. An awful lot of designers didn’t do particularly well in conventional schools, and went off to art school or elsewhere.</p>
<p><strong>S+B: Say more about the nature of a design thinking process.<br />
BROWN:</strong> All the methods that improve thinking, whether the scientific method or any analytic approach, are processes. You don’t have to be analytically gifted to use them. Design thinking is another such method. It can be used relatively reliably by people who aren’t necessarily thought of as being creative.</p>
<p>But unlike more analytical methods, design thinking taps into intuition as well as rational thought. You can’t put your process into boxes and check everything off, and that is one of the challenges of any creative methodology.</p>
<p>In fact, the same challenge exists within the scientific method. How do you get to your hypothesis? Often through a creative leap. The best scientists use intuition to form their hypotheses and then prove or disprove them through experimentation and analysis.</p>
<p>In the past, some people have tried to define design methods as either purely creative — as if just “getting out of the box” were enough — or purely analytical. In the 1960s, the design movement got so dry that it wrung every last bit of intuition out of the process. Generally, when you get to either extreme, it leads to less-effective solutions.</p>
<h3>A Design Thinking Pathway</h3>
<p><strong>S+B: A method, by definition, is a set of steps taken in sequence. Can you describe some of the landmarks one might expect to see along the path of design thinking?<br />
BROWN:</strong> First is the design brief: What question will you address? In recent years, that question has often been asked in a broader and more strategic way. When I first started in design I would often be asked to take a device or a computer software package and wrap an interface around it: “something that people are going to like.” Now, at IDEO, clients tend to ask us how to reinvent a particular market.</p>
<p>A second landmark is observing the world in new ways. There’s a myth that creative people have wonderful ideas in their heads; it’s just a matter of getting them out. No one I know is like that. The wonderful ideas come from noticing things and exposing yourself to the world in different ways. At IDEO, we often use ethnographic techniques: We watch people in relevant situations or spend time with them and talk about their worlds — whether it’s a retail store, a hospital emergency room, or a recreational area. The more you observe, the more interesting your questions become, so that you can iterate between developing your design brief and observing. For instance, when we were hired by Amtrak to explore the customer experience for their high-speed Acela trains, we started by asking, “What steps do customers take, from beginning to end?” It turned out that the majority of the interaction took place before they ever got on the train: getting to the station, buying the tickets, finding the platform. All of this is very important to passengers, but you might not realize it unless you are prepared to observe them closely.</p>
<p>That insight was challenging for railway engineers. Amtrak does not own a lot of the assets that make up that part of the passenger experience. They don’t own the stations or the cab companies. It’s the same with airlines. Airport facilities, security, meal providers, and ground transportation are all managed by other organizations. It’s a complicated set of stakeholders that are theoretically supposed to pass customers along elegantly and beautifully. It’s tremendously difficult to design an interface for all this. When it’s done successfully, there is usually one group willing to say, “OK, I know that I’m not actually responsible for all these parts, but I’m going to take responsibility for the whole.”</p>
<p>Richard Branson does this with Virgin Airways. As far as I’m aware, Virgin is still the only international airline where you can get dropped off by a branded car at a special place in an airport, and go through the whole process as a Virgin experience. The British Airports Authority is responsible for much of the infrastructure, but I gather that Branson paid a lot of money to control the entire flying experience and deliver it to his customers.</p>
<p><strong>S+B: How would design thinking apply to a self-contained product?<br />
BROWN:</strong> No product is that self-contained. In 2004, Shimano looked at designing bicycles for adults. When they observed potential riders, they found that many customers were put off by the high-tech, insider feel of the retail store. They were also afraid of riding in traffic. The company had to think not just about the bicycle designs, but about retail ambiance and community safety. Shimano doesn’t even release bikes in some markets unless local governments commit to safe-cycling campaigns for the initial launch.</p>
<p>Similarly, with a new shampoo, the complexity comes not from the visible package but from the manufacturing and distribution systems that the consumer never sees. A designer might be involved in sustainability, conducting life-cycle analyses of the various materials going into the product, and finding ways to influence the various providers in the value chain to reduce weight or use new materials.</p>
<p>That brings up a third landmark: finding a systematic process for developing your insights. The first round of thinking tends to be relatively incremental and obvious. One of IDEO’s designers, Kristian Simsarian, took on the redesign of a hospital emergency room. Kristian checked in as a patient, videotaping every experience — and one of the first things we noticed, watching the tape, was the sheer amount of time he spent lying on his back, waiting on the rolling cot, staring at the acoustic ceiling tiles. The tiles became a symbol of the overall ambiance: a mix of boredom and anxiety from feeling lost, uninformed, and out of control. We could have responded by saying, “Let’s make the ceiling tiles more colorful” or — as many hospitals do — “Let’s put televisions everywhere to distract people.” Instead, we started a series of deliberate discussions about the findings, and those led us to talk about improving the overall approach to ER logistics, so patients were treated less like objects to be positioned and allocated, and more like people in stress and pain.</p>
<p>Prototyping, a fourth landmark, is the visualization of your ideas. I write a lot about prototyping in <em>Change by Design</em>, because it’s so critical. The alternative is to do all your thinking in advance, choose your approach, and implement it rapidly at scale. This is an inherently limiting idea, because you can’t afford to get anything wrong. Therefore, you are tempted to choose approaches that are incremental and relatively free of risk. I’ve heard stories about companies where no one would show a half-finished prototype to the CEO, because they didn’t want to expose themselves to criticism. That’s not a great culture to support innovation.</p>
<p>All of my design heroes — Thomas Edison, Akio Morita, Steve Jobs, and many others — were often building things that had never been built before. So they always made prototypes, tried them out, saw where they had gone wrong, and redesigned them to make them better. We need to get much more comfortable with building to learn, that is, making things to figure out what they should be, rather than to show how good they are. For me, one indicator of an innovation culture is when senior management looks at rough prototypes regularly to see how the ideas are evolving.</p>
<h3>A Prototype-friendly Culture</h3>
<p><strong>S+B: IDEO is now a global company, at a scale that Edison probably never imagined. How do you keep that kind of culture going at a large scale?<br />
BROWN:</strong> We’re not that big, and we traditionally move people around our offices [located in Chicago, Boston, New York, London, Munich, Shanghai, and the San Francisco Bay area]. More importantly, we realized a couple of years ago that most of our best thinking was emerging from within the firm, not from the senior executives. So we built what we called the Tube: a distinctive knowledge-sharing platform. It’s built around collaborating.</p>
<p>At the core is a Web site where every individual at IDEO has his or her own page. On my page, for example, you’ll see all the projects I’ve ever worked on, the experience I have, what I’m going to be doing for the next three months, and my blog. For every project and client, we post stories: how we tackled a question, what we’ve learned from it, who worked on it. Then, in wikis, people who are interested in certain topics share ideas and prototype them together. Our internal discussion group on the social impact of design has tens of thousands of pages.</p>
<p>We experiment to get people working on new things in new ways. Last year, we did a project for Product (RED), the organization that raises money to reduce AIDS in Africa. We helped design and launch a proprietary new music service that would generate sustained revenues and build the (RED) brand independent of its corporate partners. To tap into the media expertise around our own company, we ran the project simultaneously in every office, but with very little time to complete it. People connected virtually and aggregated their ideas, and then one design team took all the elements and turned them into the final concept. The product, <a href="http://www.redwire.com/" target="_blank">(RED)Wire</a>, was launched in December 2008.</p>
<p>In another experiment in collaboration, we set up a series of global Rube Goldberg–type machines — virtual exercises in which each action had to trigger some other movement far away. In Palo Alto, a Tickle Me Elmo doll might nose-dive into a mouse, which would click on a print server in Shanghai, which would print out a piece of paper that knocked a ball off the printer, which would trigger a cell-phone signal in London. People had to work together across long distances to get these things to work.</p>
<p><strong>S+B: How do these prototypes in collaboration pay off for you?<br />
BROWN:</strong> We explicitly work in collaborative teams, across disciplines, and where possible across geographies, and it has paid off throughout our history. One common myth about design is that it’s the province of individually talented superstars who dream up wonderful ideas, and I don’t think that’s the case. I think it takes very talented teams to tackle complex ideas.</p>
<p>That doesn’t mean there’s no role for individual designers. I think designs for beautiful chairs or lovely wristwatches can often be conceived by an individual. The execution will still take an army of people. And to be honest, the vast majority of the design questions being asked today are very complex, and it takes a team to innovate, right from the moment of conception.</p>
<p><strong>S+B: Especially when the end result is supposed to be simple.<br />
BROWN:</strong> We absolutely believe in simplicity when it comes to the user experience. People can deal with only so much complexity, and even when they use relatively complex devices, they have to be introduced to those devices in clever and simple ways. The Macintosh in the 1980s and the Palm Pilot in the 1990s both started with a relatively limited functionality that grew over time, and the customers grew with them.</p>
<p>One of the reasons I love the Nintendo Wii is that conventional video games are incredibly intimidating. The amount of learning involved is beyond me. A devoted kid might be happy to go on that journey, but I’m not. The Wii reintroduced simplicity into gaming; for me and for many other people who wouldn’t have otherwise been interested, it’s been an accessible on-ramp into the field.</p>
<p>Simplicity in design comes from searching for places where people need an understandable relationship with the technology. Not every design solution has to be inherently simple. But the points of interaction often have to be simple to allow us to engage. The Sony PlayStation 3 is far more technologically advanced than the Wii, but it’s also too complex for many people.</p>
<h3>The Future of Design Thinking</h3>
<p><strong>S+B: Is industrial society evolving toward better design?<br />
BROWN:</strong> Absolutely. For example, automobiles perform much better than they did 20 years ago. But at the same time, humanity is churning out an awful lot of poorly designed and unnecessary stuff. Clearly, we’re going to see a period of massive growth in consumerism in places like China and India in the next 40 years. That will be great for those economies; people will have a better standard of living, they’ll be healthier, and they’ll communicate better. But managing that from a resource and emissions standpoint is another thing altogether; design will inevitably be a part of the solution, but very few people have begun to create the necessary products, services, and infrastructure.</p>
<p>As designers, we also continue to see a shift in focus from products to services and intangibles. But whereas manufacturers invest enormously in product design and the experiences that people have with products, most service industries don’t have much of an R&amp;D or innovation tradition. Their R&amp;D efforts go into infrastructure support services like telephone exchanges or financial algorithms, not into the customer experience. This situation will change, and that’s something to look forward to.</p>
<p><strong>S+B: How does design thinking apply to larger systems, like organizations and societies?<br />
BROWN:</strong> A social design consists of rules, tools, and norms, and these three elements need to be in sync. Bank of America’s Keep the Change financial service was a nice example of using all three together. The product offers customers a chance to easily deposit the change they receive from a purchase with their debit card into a savings account. The bank provided the tool and the rules that governed it. But it also required an attitude shift to a norm built around increasing savings every day.</p>
<p>For designers, it’s easy to focus on the tools and forget about the role of rules and norms. But design thinking can play a big role in better rule making. Last year, after the committee that oversees Formula One racing changed some of the rules [governing, for example, tire specifications and aerodynamics], three teams found an interpretation that gave them a huge performance advantage, and they have won every race so far in the 2009 season. All the other teams are complaining and trying to get the rules changed again. In the end, all this back-and-forth is healthy for the sport; it’s a prototyping environment, trying out the new rules.</p>
<p><strong>S+B: Where do you see design thinking going next?<br />
BROWN:</strong> One of the most interesting design tensions today is between cost constraints — especially given the economic crisis — and sustainability constraints, or the impact on the natural environment. Some of the most attractive design solutions are driven by both constraints. They’re less expensive because they’re more sustainable, and vice versa. This is often because they’re more elegantly designed.</p>
<p>For example, the Tata Nano sells for under $3,000, and it’s apparently more environmentally sustainable than the motorbikes that families ride in India. Another example is the Aravind hospital. It doesn’t provide hospital beds for its patients, but for some people coming in from rural India, a rush mat on a concrete floor compares favorably with what they might have at home. Its staffers don’t think of themselves as designers, but they continually prototype and experiment with their processes, trying to learn more about their customers’ needs, just as a good designer would.</p>
<p><strong>S+B: In other words, you think designers will focus on making objects more meaningful.<br />
BROWN:</strong> Yes, one of the things I find very exciting right now about design is the questions that are being raised about what kinds of objects and services are meaningful. In <em>Objectified</em>, a documentary film by Gary Hustwit about industrial design, people are asked to imagine an approaching hurricane. “You have 20 minutes to grab the objects in your house that are most important to you. What do you reach for first?” And then he shows images of answers to the question, and they are not products, even valuable ones. They’re photographs or other cherished and meaningful objects. They represent meaning, social relationships, and memories.</p>
<p>Meanwhile, here we are, as innovators and marketers, investing all of this energy in making, creating, and selling things that ultimately people don’t care that much about. What happens if we start to think about it all differently?</p>
<p><strong>S+B: How does this translate into a corporate leader’s decision making?<br />
BROWN:</strong> First, it changes the way you manage the company. If all you have to offer is a bigger paycheck, you’re missing a lot of opportunity for your employees. Many of IDEO’s people could go elsewhere at higher salaries, and they choose to stay because they love being here: The economic benefit is combined with meaning, experience, and connections. I think a lot of organizations that do a good job of retaining talent or customers would say something similar. They’re able to charge more for what they do, retain employees, or capture a bigger market, because they have a better reputation.</p>
<p>And then it changes the way you think about the people who buy your products and services. There are essentially two economic models for a company today. The first is a conventional consumerist approach, offering goods and services with no engagement other than producing and marketing. This consumerist model has encouraged a passive relationship with consumers; people expect products and services to be delivered, purely in exchange for money, with no effort or engagement on the individual’s part.</p>
<p>But the most attractive products and services require active engagement. For example, you can’t join a social networking Web site without actually engaging with other people in that network. I call the second model the “participation economy” in my book — it’s an economy based on people engaging, seeking influence, and taking part far more assertively in their consumption. Companies need to provide platforms that support this — by letting people more actively participate in the outcomes that they’re looking for, which are a healthy and productive society and reasonably healthy and long lives.</p>
<p>We see lots of opportunities for this approach in health care. For example, if I were a consumer with a platform of electronic medical records available that gave me better information about myself and the ability to connect services together, I could build a team of people who supported my health and who could see one another’s messages to me. That could serve as a participation platform. Tax policies could encourage this sort of health-care platform. And it would move resources away from fixing problems to preventing them.</p>
<p>It’s relatively easy to imagine this sort of platform in health care. (See “<a href="http://www.strategy-business.com/article/09301">A Better Model for Health Care</a>,” by Gary D. Ahlquist, Minoo Javanmardian, and Sanjay B. Saxena, <em>s+b</em>, Autumn 2009.) And similar platforms could exist for customers in a variety of industries, including transportation and food. In each case, when it’s easier to see their options, people will tend to make better decisions. Getting there is not just a matter of economics or policy; it takes better design. <img src="http://www.strategy-business.com/media/image/end_of_story.gif" border="0" alt="" width="32" height="12" /></p>
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<li><strong><a href="mailto:kleiner_art@strategy-business.com">Art Kleiner</a></strong> is editor-in-chief of <em>strategy+business</em> and the author of <em>The Age of Heretics</em> (2nd ed., Jossey-Bass, 2008).</li>
</ul>
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		<title>Tim Brown: WNYC raido interview</title>
		<link>http://www.designthinkingblog.com/2009/11/tim-brown-wnyc-raido-interview/</link>
		<comments>http://www.designthinkingblog.com/2009/11/tim-brown-wnyc-raido-interview/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 03:20:39 +0000</pubDate>
		<dc:creator>@dTblog</dc:creator>
				<category><![CDATA[Ideo]]></category>
		<category><![CDATA[Tim Brown]]></category>
		<category><![CDATA[WNYC]]></category>

		<guid isPermaLink="false">http://www.designthinkingblog.com/?p=558</guid>
		<description><![CDATA[Overview of the Post: Tim Brown is interviewed by WNYC on his book and the concept of Design Thinking. Thoughts on this Post: Pretty interesting interview.  This helps those who are new to the concept to get a pretty good understanding of how Design Thinking works and can be used in non-design settings.]]></description>
			<content:encoded><![CDATA[<p><strong><img class="alignleft size-medium wp-image-711" style="margin-left: 10px; margin-right: 10px;" title="microphone 2 040" src="http://www.designthinkingblog.com/wp-content/uploads/2009/11/microphone_faji-199x300.jpg" alt="microphone 2 040" width="119" height="180" />Overview of the Post:</strong> Tim Brown is interviewed by WNYC on his book and the concept of Design Thinking.</p>
<p><strong>Thoughts on this Post:</strong> Pretty interesting interview.  This helps those who are new to the concept to get a pretty good understanding of how Design Thinking works and can be used in non-design settings.</p>
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		<title>The Making of a Design Thinker</title>
		<link>http://www.designthinkingblog.com/2009/10/the-making-of-a-design-thinker/</link>
		<comments>http://www.designthinkingblog.com/2009/10/the-making-of-a-design-thinker/#comments</comments>
		<pubDate>Thu, 29 Oct 2009 02:58:21 +0000</pubDate>
		<dc:creator>@dTblog</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Ideo]]></category>
		<category><![CDATA[design thinking]]></category>
		<category><![CDATA[MetropolisMag]]></category>
		<category><![CDATA[Tim Brown]]></category>

		<guid isPermaLink="false">http://www.designthinkingblog.com/?p=588</guid>
		<description><![CDATA[Overview of Article: Tim Brown gives the background story on how he ended up in Design and then became one of the leading voices in the field of Design Thinking. Thoughts on this Article: This connects Tim&#8217;s new book Change by Design and the overall story of what Design Thinking is, how it came to [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-medium wp-image-589" style="margin-left: 25px; margin-right: 25px;" title="tim_brown" src="http://www.designthinkingblog.com/wp-content/uploads/2009/10/tim_brown-300x160.jpg" alt="tim_brown" width="240" height="144" /><strong>Overview of Article:</strong> Tim Brown gives the background story on how he ended up in Design and then became one of the leading voices in the field of Design Thinking.</p>
<p><strong>Thoughts on this Article:</strong> This connects Tim&#8217;s new book Change by Design and the overall story of what Design Thinking is, how it came to be important and what it can offer.</p>
<p><span style="color: #993300;"><strong>The Making of a Design Thinker</strong></span></p>
<p><em><strong>It took years before this industrial designer realized that the true power of his craft transcended the physical object.</strong></em></p>
<h4>By Tim Brown <a href="http://metropolismag.com/story/20091021/the-making-of-a-design-thinker">Original Post and Links HERE</a> at <a href="http://www.metropolismag.com/cda/">MetropolisMag.com</a></h4>
<p><!-- Body of Story BEGIN --><!-- Beginning of Paragraph 0 -->I was trained as an industrial designer, but it took me a long time before I realized the difference between being a designer and thinking like one. Seven years of undergraduate and graduate education and 15 years of professional practice went by before I had any inkling that what I was doing was more than simply a link in a chain that connected a client’s engineering department to the folks upstairs in marketing.</p>
<p><!-- End of Paragraph 0 --><!-- Beginning of Paragraph 1 -->The first products I designed as a professional were for Wadkin Bursgreen, a venerable English machinery manufacturer. The company invited a young and untested designer into its midst to help improve its professional woodworking machines. I spent a summer creating drawings and models of better-looking circular saws and easier-to-use spindle molders.</p>
<p>I think I did a reasonably good job—it’s still possible to find my work in factories 30 years later—but you’ll no longer find the Wadkin Bursgreen Company, which has long since gone out of business. As a designer, I didn’t see that it was the future of the woodworking industry that was in question, not the design of its machines.<span id="more-588"></span></p>
<p style="text-align: center;"><!-- End of Paragraph 1 --><!-- Beginning of Paragraph 2 --><strong>Only gradually did I come to see the power of design not as a link in a chain but as the hub of a wheel.</strong></p>
<p>When I left the protected world of art school—where everyone looked the same, dressed the same, spoke the same language—and entered the world of business, I spent far more time trying to explain to my clients what design was than actually doing it.</p>
<p>I was approaching the world from a different set of operating principles, and the resulting confusion got in the way of my creativity and productivity.</p>
<p style="text-align: center;"><!-- End of Paragraph 2 --><!-- Beginning of Paragraph 3 --><strong>I also noticed that the people who inspired me were not necessarily members of the design profession.</strong></p>
<p>They were engineers and inventors, like Thomas Edison and Ferdinand Porsche, who seemed to have a human-centered, rather than technology-centered, worldview; behavioral scientists, such as Don Norman, who asked why products were so needlessly confusing; artists, like Andy Goldsworthy and Antony Gormley, who engaged viewers in an experience that made them part of the work; and business leaders, like Steve Jobs and Akio Morita, who were creating unique and meaningful products.</p>
<p>I realized that behind the soaring rhetoric of genius and visionary was a basic commitment to a powerful way of thinking.</p>
<p><!-- End of Paragraph 3 --><!-- Beginning of Paragraph 4 -->A few years ago, during one of the periodic booms and busts that are part of business as usual in Silicon Valley, my colleagues and I were struggling to figure out how to keep IDEO relevant and useful.</p>
<p>There was plenty of interest in our design services, but we were increasingly being asked to tackle problems that seemed far away from the commonly held view of design: a health-care foundation wanted us to help it restructure its organization; a century-old manufacturing company sought to understand its clients better; an elite university was interested in exploring alternative learning environments.</p>
<p style="text-align: center;"><strong>We were being pulled out of our comfort zone, but this was exciting because it opened up new possibilities for us to have more impact.</strong></p>
<p><!-- End of Paragraph 4 --><!-- Beginning of Paragraph 5 -->We started talking about this expanded field as “design with a small d” in an attempt to move beyond the sculptural objet displayed in lifestyle magazines or on museum pedestals. But this phrase never felt fully satis-factory.</p>
<p>One day I was chatting with my friend David Kelley, a Stanford professor and the founder of IDEO, and he said that every time some-one came to ask him about design, he found himself inserting the word thinking to explain what it is that designers do.</p>
<p style="text-align: center;"><strong>The term design think-ing stuck.</strong></p>
<p>I have become a convert, an evangelist of design thinking, and now use it as a way of describing a set of principles that can be applied by diverse people to a wide range of problems.</p>
<p><!-- End of Paragraph 5 --><!-- Beginning of Paragraph 6 -->And I’m not alone. Today the most progressive companies are challenging designers to create ideas at the outset, rather than enlisting them to make an already developed idea more attractive. The old role is tactical; it builds on what exists and moves it one step further.</p>
<p>The new one is strategic; it pulls “design” out of the studio and unleashes its disruptive, game-changing potential. It’s no accident that designers can now be found in the boardrooms of some of the world’s most innovative companies.</p>
<p style="text-align: center;"><strong>As a thought process, design has begun to move upstream.</strong></p>
<p><!-- End of Paragraph 6 --><!-- Beginning of Paragraph 7 -->Moreover, the principles of design thinking turn out to be applicable to a wide range of organizations, not just to companies in search of new products. A competent designer can always improve upon last year’s new widget, but an interdisciplinary team of skilled design thinkers is in a position to tackle more complex problems.</p>
<p>From pediatric obesity and crime prevention to climate change, design thinking is now being applied to a range of challenges that bear little resemblance to the cov-etable objects still filling the pages of today’s coffee-table publications.</p>
<p><!-- End of Paragraph 7 --><!-- Beginning of Paragraph 8 -->The reasons underlying the growing interest in design are clear. As the center of economic activity in the developing world shifts inexorably from industrial manufacturing to knowledge creation and service delivery, innovation has become a survival strategy.</p>
<p>It is no longer limited to the introduction of new physical products but also includes new processes, services, interactions, entertainment forms, and ways of communicating and collaborating. These are exactly the kinds of human-centered tasks that designers work on every day.</p>
<p>The natural evolution from design doing to design thinking reflects the growing rec-ognition on the part of today’s business leaders that design has become too important to be left to designers alone.</p>
<p style="text-align: center;"><!-- End of Paragraph 8 --><!-- Beginning of Paragraph 9 --><strong>One of my heroes is the Victorian engineer Isambard Kingdom Brunel, a man who lived before the profession of design even existed. </strong></p>
<p>As the challenges of the industrial age spread to every field of human endeavor, a parade of bold innovators who shaped the world, as they have shaped my own thinking, followed him:</p>
<p><em>William Morris, Frank Lloyd Wright, the visionary educators of the German Bauhaus, the American industrial designers Raymond Loewy and Henry Dreyfuss, the team of Ray and Charles Eames. </em></p>
<p>What they all shared was optimism, an openness to ex-perimentation, a love of storytelling, a need to collaborate, and an instinct to think with their hands—to build, to prototype, and to communicate complex ideas with masterful simplicity.</p>
<p style="text-align: center;"><strong>They didn’t just do design; they lived design. </strong></p>
<p>These great thinkers were not as they appear in the coffee-table books about the “pioneers,” “masters,” and “icons” of modern design. They were not minimalist, esoteric members of design’s elite priesthood, and they did not wear black turtlenecks.</p>
<p style="text-align: center;"><em>They were creative innovators who bridged the chasm between thinking and doing because they were passionately committed to the goal of a better life and a better world. </em></p>
<p>Today we have the opportunity to take their example and unleash the power of design thinking as a means of exploring new possibilities, creating new choices, and bringing new solutions to the world. In the process, we may find that we have made our societies healthier, our businesses more profitable, and our own lives richer and more meaningful.</p>
<p><!-- End of Paragraph 9 --><!-- Beginning of Paragraph 10 --><strong>Tim Brown</strong> is president and CEO of <a href="http://www.ideo.com/" target="_blank">IDEO</a>. This essay is an excerpt from his new book, <em>Change by Design: How Design Thinking Transforms Organizations and Inspires Innovation</em> (Harper Business).</p>
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		<title>NY Times misses on Change By Design</title>
		<link>http://www.designthinkingblog.com/2009/10/ny-times-misses-on-change-by-design/</link>
		<comments>http://www.designthinkingblog.com/2009/10/ny-times-misses-on-change-by-design/#comments</comments>
		<pubDate>Wed, 21 Oct 2009 21:02:40 +0000</pubDate>
		<dc:creator>@dTblog</dc:creator>
				<category><![CDATA[Brainstorming]]></category>
		<category><![CDATA[Ideo]]></category>
		<category><![CDATA[Books]]></category>
		<category><![CDATA[NY TImes]]></category>
		<category><![CDATA[Tim Brown]]></category>

		<guid isPermaLink="false">http://www.designthinkingblog.com/?p=529</guid>
		<description><![CDATA[Overview of Article: This is a summery/review of Tim Brown&#8217;s new book &#8220;Change By Design&#8221; from the NY Times. Thoughts on this Article: This is a simple overview of the book, but doesn&#8217;t really capture the heart of the book.  Tim Brown is arguably the most visible spokesperson on the topic, and often sets the [...]]]></description>
			<content:encoded><![CDATA[<div><strong><img class="alignleft size-full wp-image-168" style="margin-left: 15px; margin-right: 15px;" title="journalism" src="http://www.designthinkingblog.com/wp-content/uploads/2009/08/journalism.jpg" alt="journalism" width="270" height="203" />Overview of Article:</strong> This is a summery/review of Tim Brown&#8217;s new book &#8220;Change By Design&#8221; from the NY Times.</div>
<div><strong>Thoughts on this Article</strong>: This is a simple overview of the book, but doesn&#8217;t really capture the heart of the book.  Tim Brown is arguably the most visible spokesperson on the topic, and often sets the tone for what will happen in that industry. The NY Times reporter presents Tim as a designer who now practices Design Thinking, when in reality &#8211; he is an industrial products person, who understood the importance of design in creating a marketable product.  <em>That is a significant difference.</em></div>
<div><em><br />
</em></div>
<div><a href="http://www.nytimes.com/2009/09/28/arts/28iht-design28.html?_r=4&amp;pagewanted=all">Original Article at NYTimes HERE September 28, 2009</a></div>
<h2>Redefining a Profession</h2>
<div>By ALICE RAWSTHORN</div>
<p>LONDON — The bet was for $50,000. It was offered by George Washington Hill, president of the American Tobacco Company, to the designer Raymond Loewy, in 1940. The challenge was to spruce up the packaging of Lucky Strike cigarettes. Loewy accepted the wager, and Hill asked when he expected to finish. “Oh, I don’t know,” drawled the designer. “Some nice spring morning I will feel like designing the Lucky package&#8230; I’ll call you then.”</p>
<p>Loewy won the bet, and claimed the credit for the subsequent increase in Lucky Strike’s sales. That was nearly 70 years ago, and design has changed dramatically since then, as the designer Tim Brown relates in his new book, “Change by Design.” “Few designers today would even touch this type of project,” he writes of Loewy’s assignment. “What excites the best (design) thinkers today is the challenge of applying their skills to problems that matter.”</p>
<p>He’s kind of right and kind of wrong. Much as I’d like to believe that designers are too altruistic to bother fiddling with the graphics on cigarette packets, many still do. But it is true that more and more designers are devoting their time to serious stuff, like repairing environmental damage or kindling economic recovery, and it is their work that concerns Mr. Brown.<span id="more-529"></span></p>
<p>Born in Britain, Mr. Brown is now the president and chief executive officer of IDEO, a design group based in Palo Alto, California. His book?&#8217;s objective is summed up by its subtitle: to demonstrate “How design thinking transforms organizations and inspires innovation.” He marshals lots of examples of how this works in practice, although his underlying theme is as much about how design itself is changing, as how it effects change in other industries.</p>
<p>When Mr. Brown, 47, started out as a product designer in the late 1980s, design was mostly about creating physical things, such as the widgets he developed in his first project for a machinery manufacturer, or visual ones, like the graphics on a Lucky Strike packet. Designers now also tackle intangible strategic and behavioral issues, such as helping businesses and government to organize themselves more efficiently and make their services more user-friendly. Mr. Brown describes this as the shift from old-school “design,” which he regards as “technology-centered,” to the “human-centered” discipline of “design thinking” — a term coined by David Kelley, who co-founded IDEO in 1991 originally to develop tech products for clients in Silicon Valley.</p>
<p>Design thinking is an elusive concept, as Mr. Brown admits. His punchiest definition is that it is “about more than style.” In a nutshell, it involves the application of the traditional skills that designers develop, often without realizing, to identify problems and invent solutions in collaboration with experts from other disciplines, their clients and the people who will use the results.</p>
<p>For IDEO’s designers, this has meant working in multidisciplinary teams alongside engineers, computer programmers, marketers and behavioral scientists. One design thinking project involved developing a new type of low-tech weekend bicycle — named “coasting” — for Shimano, the Japanese cycle components maker, to persuade the adult Americans who had loved riding their bikes as kids to take up cycling again, rather than developing a dazzling new bicycle as old-school designers would have done.</p>
<p>Another project encouraged the nurses employed by Kaiser Permanente, the U.S. health care group, to work out how to improve the care of patients by redesigning their own schedules. A third analyzed people’s spending habits to invent a new Bank of America service that helps them to save by rounding up each purchase to the nearest dollar and depositing the difference in a “Keep the Change” account, just like throwing spare coins into a change jar. IDEO’s teams of design thinkers have also worked on projects for nonprofit organizations, like the Bill &amp; Melinda Gates Foundation, and U.S. government campaigns, as well as on conventional product design and branding programs.</p>
<p>Mr. Brown gives glimpses of what it’s like to work at IDEO. He recalls an executive from the furniture company, Steelcase, sinking into a snazzy-looking chair only for it to collapse. (It was a painstakingly detailed $40,000 foam prototype, not the real thing.) He also recounts the horror of the lead designer on the development of an Oral-B toothbrush, when he spotted one of his products washed up on a deserted Californian beach, six months after the launch. And what designer wouldn’t relate to his description of how: “I cannot count the number of clients who have marched in and said, ‘Give me the next (Apple) iPod,’ but it’s probably pretty close to the number of designers I’ve heard respond (under their breath), ‘Give me the next (Apple ceo) Steve Jobs.”’</p>
<p>There is a danger of books like this deteriorating into sales pitches, as their designer-authors trot out examples of their companies’ prowess. But Mr. Brown writes with a winning combination of thoughtfulness, pragmatism and enthusiasm. IDEO looms large, but the references are relevant, and interspersed with descriptions of successful exercises by other companies, from the development of the Netflix online movie store, to that of United Airlines’s Premium Service between San Francisco and New York.</p>
<p>Mr. Brown also puts design thinking into a historical context by explaining how some of his design heroes practiced it, albeit unknowingly. Take Isambard Kingdom Brunel, the great 19th-century British engineer, who designed the bridges, viaducts and tunnels of the Great Western Railway in southwest England and Wales, not only as spectacular structures, but to make passengers feel as if they were “floating across the countryside.” They still do.</p>
<p>Critically, he avoids the trap of presenting design thinking as a panacea. Mr. Brown charts its failures as well as successes, and sees confusingly designed Web sites and dysfunctional help lines, as the latterday equivalents of the Industrial Revolution’s “dark satanic mills.” Nor does he pretend that it is easy. Instead, he depicts it as a messy, uncertain, often inconclusive process, albeit one that is more fun, and much more productive than tweaking cigarette packets.</p>
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		<title>Want to Improve Democracy? Try Design Thinking</title>
		<link>http://www.designthinkingblog.com/2009/09/want-to-improve-democracy-try-design-thinking/</link>
		<comments>http://www.designthinkingblog.com/2009/09/want-to-improve-democracy-try-design-thinking/#comments</comments>
		<pubDate>Mon, 28 Sep 2009 14:28:07 +0000</pubDate>
		<dc:creator>@dTblog</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[design thinking]]></category>
		<category><![CDATA[fast company]]></category>
		<category><![CDATA[Ideo]]></category>
		<category><![CDATA[Tim Brown]]></category>

		<guid isPermaLink="false">http://www.designthinkingblog.com/?p=383</guid>
		<description><![CDATA[Overview of Article: This is an interview with Tim Brown on How Design Thinking can help bring solutions to some of the world&#8217;s current challenges. Thoughts on this Article:  This is a brief interview that could have had a great deal of substance if it were longer. Original Article HERE at FastCompany BY Linda TischlerMon [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" style="margin-left: 25px; margin-right: 25px;" src="http://farm4.static.flickr.com/3578/3471926906_819681b5d6_o.jpg" alt="tim-brown" width="137" height="158" /><strong>Overview of Article:</strong> This is an interview with Tim Brown on How Design Thinking can help bring solutions to some of the world&#8217;s current challenges.</p>
<p><strong>Thoughts on this Article</strong>:  This is a brief interview that could have had a great deal of substance if it were longer.</p>
<p><a href="http://www.fastcompany.com/blog/linda-tischler/design-times/can-design-thinking-improve-democracy?partner=homepage_newsletter">Original Article HERE at FastCompany</a></p>
<p><cite><span>BY</span> <a title="View user profile." href="http://www.fastcompany.com/user/linda-tischler">Linda Tischler</a></cite><span>Mon Sep 28, 2009 at 7:07 AM</span></p>
<p><!--paging_filter-->Better ballot design could have changed the results of the 2000 election. A better design for information sharing might have prevented 9/11. Now, could design thinking help fix something fundamentally broken in American democracy: how we engage in national debate?</p>
<p>Whether the topic is climate change, financial regulation, or health care reform, when asked to &#8220;discuss amongst ourselves,&#8221; the conversation devolves into who can shout the loudest, hurl the nastiest epithets, or pervert the facts to fit their own agendas. Can this process be saved?</p>
<p>We spoke to <a href="http://designthinking.ideo.com/">Tim Brown</a>, CEO of famed design and innovation firm, <a href="http://www.ideo.com/">IDEO</a>, and author of <a href="http://www.amazon.com/Change-Design-Transforms-Organizations-Innovation/dp/0061766089">Change by Design: How Design Thinking Transforms Organizations and Inspires Innovation</a>, (and Fast Company <a href="http://www.fastcompany.com/tag/tim-brown">expert blogger</a>) to see what might be done.<span id="more-383"></span></p>
<p><strong>Fast Company</strong>: Lately, our national conversations about important issues seem to have reached a new low. Could design thinking improve how we engage in national debate?</p>
<p><strong>Tim Brown</strong>: What’s missing from the debate right now is that much of our discussion is about what we have to give up, or how we have to make choices among unattractive alternatives. The role of design thinking is to put new choices in the world. We look at people and their needs, and create new ideas and insights. We do that all the time with companies. Right now, whether it’s health care or climate change, there’s a relative dearth of new choices, which means everybody is arguing from entrenched positions.</p>
<p><strong>FC:</strong> One of the problems seems to be that there’s a lot of confusion about what various proposals mean. How could that be remedied?</p>
<p><strong>TB</strong>: Last year at Davos, I got stuck in a big debate with world leaders arguing about whether there should be 50% less carbon, or 80% less. I thought, “This isn’t helping.” Nobody was talking about what life would be like in 30 years if we make our goals or not.So, over the summer we developed a Web site, called Living Climate Change, that shows what life would be like in 30 or 40 years with various scenarios showing changes in food, transportation, and other things, depending on whether we make our goals or not.</p>
<p>We need to have the same discussions in health care and other issues, with a way to describe what various options would be like. That would allow people to imagine their future and participate in it. Right now, it’s hard to imagine these things, and politicians exploit that.</p>
<p><strong>FC</strong>: Certainly, that’s been part of the problem, hasn’t it? That so much of the information out there seems driven by ideology, industry lobbyists, or other forms of self interest. It’s hard to know what to trust</p>
<p><strong>TB</strong>: What design thinking offers is that it enters the debate without an agenda. How do we make life better? So much of what’s out there now seems based on a world of 50 years ago.</p>
<p><strong>FC</strong>: One of the things design thinking does well is prototyping alternatives. How could that work for something as complex as health care policy?</p>
<p><strong>TB</strong> <img src='http://www.designthinkingblog.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> esign thinking brings experiments to life quickly to see what works and what doesn’t. It also lets us put more options on the table. Google does this all the time. Instead of making judgments based on some political agenda, we should try to make one prototype better than the last.</p>
<p><strong>FC</strong>: Good point. What else could the public sector learn from the private?</p>
<p><strong>TB</strong>: That it’s important to actively manage a portfolio of experiments. In health, for example, we need to explore the issue of prevention, finance, increased productivity, etc. We can do this in a linear way – dealing, for example, with access now and prevention later.</p>
<p><strong>FC</strong>: What could we learn from developing countries?</p>
<p><strong>TB</strong>: A lot. In India, health care is completely driven from the grass roots, rather than from the top down. In America, much of our innovation is also from the ground up. There needs to be a way for government to understand the role it can play in encouraging grass roots innovation.</p>
<p><strong>FC</strong>: Of course, all this presumes that there’s a willingness to think differently within government organizations.</p>
<p><strong>TB</strong>: True. Culture plays a huge role. Great, innovative companies focus on building internal capabilities. We need to see that same capacity in public life. But there’s hope. Recently John Berry, director of the Office of Personnel Management – essentially the government’s HR agency – came to Silicon Valley to see how Facebook, IDEO, and Google went about building inquisitive cultures. The idea was how to make government service cool again.</p>
<p><strong>FC</strong>: Maybe with the market collapse, smart young MBAs will start considering government service instead of Goldman!</p>
<p><strong>TB</strong>: Recently, <a href="http://www.universumglobal.com/Startpage.aspx">Universum</a>, a talent strategy consulting firm that ranks the attractiveness of employers, called to say that in their latest survey of 6,200 MBAs, IDEO ranked #15. That’s ridiculous since we’re a tiny company, but to me it was indicative that kids in business school are fascinated by innovation. Imagine if we could get government thinking that way &#8212; not just to serve but to innovate, to make the world a better place. p&gt;</p>
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		<title>Tim Brown: Change by Design</title>
		<link>http://www.designthinkingblog.com/2009/09/tim-brown-change-by-design/</link>
		<comments>http://www.designthinkingblog.com/2009/09/tim-brown-change-by-design/#comments</comments>
		<pubDate>Tue, 22 Sep 2009 12:25:01 +0000</pubDate>
		<dc:creator>@dTblog</dc:creator>
				<category><![CDATA[Ideo]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Tim Brown]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.designthinkingblog.com/?p=349</guid>
		<description><![CDATA[Overview of Video: Tim Brown &#8211; IDEO CEO gives a look at the content of his upcoming book &#8220;Change by Design&#8221;. Thoughts on this video: Very short and not a lot of thought provoking info.  Good visuals and a couple of quotables.]]></description>
			<content:encoded><![CDATA[<p><strong>Overview of Video:</strong> Tim Brown &#8211; IDEO CEO gives a look at the content of his upcoming book &#8220;Change by Design&#8221;.</p>
<p><strong>Thoughts on this video:</strong> Very short and not a lot of thought provoking info.  Good visuals and a couple of quotables.</p>
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		<title>What does design thinking feel like?</title>
		<link>http://www.designthinkingblog.com/2009/09/what-does-design-thinking-feel-like/</link>
		<comments>http://www.designthinkingblog.com/2009/09/what-does-design-thinking-feel-like/#comments</comments>
		<pubDate>Thu, 17 Sep 2009 18:50:55 +0000</pubDate>
		<dc:creator>@dTblog</dc:creator>
				<category><![CDATA[Ideo]]></category>
		<category><![CDATA[Process]]></category>
		<category><![CDATA[Design Thinking Process]]></category>
		<category><![CDATA[Tim Brown]]></category>

		<guid isPermaLink="false">http://www.designthinkingblog.com/?p=329</guid>
		<description><![CDATA[Overview of Post: Tim Brown weighs in on the challenges that some teams face using Design Thinking.  The topic is primarily on the parts of the process that &#8216;feel&#8217; odd to people unaccustomed to the process. Thoughts on this Post: Tim brings a few common barriers to the forefront and prepares you for them. Getting [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Overview of Post:</strong> Tim Brown weighs in on the challenges that some teams face using Design Thinking.  The topic is primarily on the parts of the process that &#8216;feel&#8217; odd to people unaccustomed to the process.</p>
<p><strong>Thoughts on this Post</strong>: Tim brings a few common barriers to the forefront and prepares you for them. Getting past these can enable you to be successful.</p>
<p>Original Post Here<span><a title="Posts by Tim Brown" href="http://designthinking.ideo.com/?author=2"> Tim Brown</a> »</span><span>07 September 2008 » </span> <span>In <a title="View all posts in design thinking" rel="category" href="http://designthinking.ideo.com/?cat=3">design thinking</a>,  <a title="View all posts in divergence and convergence" rel="category" href="http://designthinking.ideo.com/?cat=21">divergence and convergence</a> » </span></p>
<div>
<p><a href="http://designthinking.ideo.com/wp-content/uploads/2008/09/divergence.jpg"><img class="alignleft" title="divergence1" src="http://designthinking.ideo.com/wp-content/uploads/2008/09/divergence1.jpg" alt="" width="280" height="209" /></a></p>
<p>John Maeda (President of RISD) would likely answer that question by saying “a banana”. He often talks about how hard it is to describe design and I agree with him.</p>
<p>On the other hand I think one of the biggest obstacles to using design thinking as an effective problem solving approach is anticipating what it feels like. We are not used to wondering about how processes feel. I think we assume they all feel the same and in conventional business that is probably true. <span id="more-329"></span>They are mostly analytical, rational, formal and convergent. Analytical in that we break problems up to study them. Rational in that we take an ordered approach. Formal in that we can describe the approach and replicate it easily and convergent in that we start with available choices and work toward a single best solution. We have been experiencing processes like this ever since studying math or science at school.</p>
<p>Design thinking is different and therefore it feels different.</p>
<p>Firstly it is not only convergent. It is a series of divergent and convergent steps. During divergence we are <strong>creating</strong> choices and during convergence we are <strong>making</strong> choices. For people who are looking to have a good sense of the answer, or at least a previous example of one, before they start divergence is frustrating. It almost feels like you are going backwards and getting further away from the answer but this is the essence of creativity. Divergence needs to feel optimistic, exploratory and experimental but it often feels foggy to people who are more used to operating on a plan. Divergence has to be supported by the culture.</p>
<p>The second difference is that design thinking relies on an interplay between analysis and synthesis, <strong>breaking problems apart</strong> and <strong>putting ideas together</strong>. Synthesis is hard because we are trying to put things together which are often in tension. Less expensive, higher quality for instance. This is where Roger Martin’s idea of integrative thinking is important. Check out his book <a href="http://www.amazon.com/exec/obidos/ASIN/1422118924/bookstorenow18-20" target="_blank">The Opposable Mind</a> if you haven’t already seen it.</p>
<p>Designers have evolved visual ways to synthesize ideas and this is another one of the obstacles for those new to design thinking; a discomfort with visual thinking. A sketch of a new product is a piece of synthesis. So is a scenario that tells a story about an experience. A framework is a tool for synthesis and design thinkers create visual frameworks that in themselves describe spaces for further creative thinking.</p>
<p>I have always felt that the uncertainty of divergence and the integrative head-hurting complexity of synthesis are the unique characteristics of design thinking and they are also the things that make it really challenging.</p>
<p>The pay-off  is that feeling of flow that comes when ideas come together and take form. Is this when convergence is happening?</p></div>
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		<title>Tim Brown: On Innovation</title>
		<link>http://www.designthinkingblog.com/2009/08/tim-brown-on-innovation/</link>
		<comments>http://www.designthinkingblog.com/2009/08/tim-brown-on-innovation/#comments</comments>
		<pubDate>Thu, 27 Aug 2009 03:19:23 +0000</pubDate>
		<dc:creator>@dTblog</dc:creator>
				<category><![CDATA[Articles]]></category>
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		<category><![CDATA[LukeW]]></category>
		<category><![CDATA[Tim Brown]]></category>

		<guid isPermaLink="false">http://www.designthinkingblog.com/?p=198</guid>
		<description><![CDATA[Original Post 01.19.2007 by LukeW Overview of Post: LukeW (Yahoo.com) shares his take on a talk from Design Thinking Guru Tim Brown. Thoughts on this Post: It looks like LukeW has done a pretty good job of getting the facts out of the talk.  I think he gives a GREAT summary of the main points [...]]]></description>
			<content:encoded><![CDATA[<h4><img class="alignleft size-full wp-image-199" style="margin-left: 25px; margin-right: 25px;" title="image2" src="http://www.designthinkingblog.com/wp-content/uploads/2009/08/image2.jpg" alt="image2" width="593" height="82" /></h4>
<p><small><a href="http://www.lukew.com/ff/entry.asp?451">Original Post</a> </small><small>01.19.2007 by <a href="http://www.lukew.com/about/luke/"><strong>LukeW</strong></a></small></p>
<p><strong>Overview of Post:</strong> LukeW (Yahoo.com) shares his take on a talk from Design Thinking Guru Tim Brown.</p>
<p><strong>Thoughts on this Post: </strong>It looks like LukeW has done a pretty good job of getting the facts out of the talk.  I think he gives a GREAT summary of the main points that Brown made.  This is worth printing out and referencing as you navigate the ever changing waters of Design Thinking.</p>
<p>I recently caught a talk by Tim Brown, CEO of IDEO, about the role of design in corporate innovation. Here’s what I heard:</p>
<ul>
<li>Design in everywhere these days especially on the minds of many CEOs many of whom don’t know how to make use of it.</li>
<li>Designers have a unique process for solving problems that Tim refers to as design thinking. When most people think about design they tend to focus on the deliverables –the end results. Companies that view design as JUST making things pretty or are missing the point.</li>
<li>Design thinking can be used to tackle a wide range of creative &amp; business issues including developing strategies that help determine where a company can go in the future.<span id="more-198"></span></li>
</ul>
<p><strong>Design Thinking can be used to:</strong></p>
<ul>
<li>Drive strategy
<ul>
<li>Designers can visualize the future, they can show what it can look like.</li>
<li>No one knows how to act on strategy from Powerpoint or Excel, etc.</li>
<li>Example: HBO used design to envision the future of media distribution</li>
</ul>
</li>
<li>Create new markets
<ul>
<li>Design can help create new value.</li>
<li>Example: Shimano used design to create a new form of biking, bikes, and messaging</li>
</ul>
</li>
<li>Create new offerings
<ul>
<li>Example: Microjet (sub million dollar jet) is more safe and reliable than propeller planes and relies on a simplified pilot and maintenance experience to work</li>
</ul>
</li>
<li>Create new business models
<ul>
<li>Design has a large impact on the shift from products to services</li>
<li>Build relationships with people vs. selling them products</li>
<li>This shifts cost models, revenue models, etc.</li>
</ul>
</li>
<li>New application for technology</li>
<li>New ways of connecting to customers</li>
<li>Develop new partner relationships
<ul>
<li>Example: Kraft’s redesign of their supplier partner process created and additional 50 million dollar difference with one supplier alone</li>
</ul>
</li>
</ul>
<p><strong>So what is Design Thinking?</strong></p>
<ul>
<li>It’s a human-centered approach to innovation.</li>
<li>Being human-centered is unique to design, Designers think about people first, then the business second. The opposite is true for most companies.</li>
<li>In the traditional Venn diagram of People (desirable), Business (viable) &amp; Technical (feasible), design thinking solves the problem from the People perspective</li>
<li>Design thinking is supported by a rich set of tools, processes, roles, and environments. Designers work like craftsmen. They know when to use the right tool at the right time.</li>
<li>There are 3 important phases for design thinking: Inspiration, Ideation, Implementation</li>
</ul>
<p><strong>Inspiration</strong></p>
<ul>
<li>Everything hinges on inspiration. We need new insights to drive innovation.</li>
<li>The right way to get inspired is to get out into the real world: use the world as a source of inspiration not just validation.</li>
<li>Great designers are great observers of life. They get out there to look, listen, and try.</li>
<li>What’s the difference between design research and market research? Predictive market research is used by marketing to gauge the size of an opportunity. It is primarily a validation tool. Design research is an inspiration tool.</li>
<li>Designers gain empathy by looking at the world through other people&#8217;s eyes in order to understand things at social, cultural, cognitive, emotional, and physical levels.</li>
<li>Designers often look at analogous situations for inspiration. For example, when doing research for surgery procedures an IDEO spent a day with a Nascar pit crew.</li>
<li>Insights come from extreme users and not from center of the bell curve. There’s little inspiration in average usage.</li>
<li>Kids are extreme users. They magnify issues that we have as adults.</li>
</ul>
<p><strong>Ideation</strong></p>
<ul>
<li>Building to think is essence of the prototyping process.</li>
<li>Prototypes can be very rough but they should always enable engagement &amp; discussion. Prototypes don&#8217;t have to be physical but do need to be tangible.</li>
<li>Designers might go though hundreds of iterations of prototypes so they need to be quick and easy to build.</li>
<li>McDonald&#8217;s prototypes service models and scenarios in a giant reconfigurable lab in Chicago.</li>
<li>Prototyping makes a difference. Mcdonald’s saw kiosk usage rise from 7% to 90% after IDEO ideation process.</li>
</ul>
<p><strong>Implementation</strong></p>
<ul>
<li>Most things fail to get out because they can&#8217;t make it through the organization.</li>
<li>Storytelling helps develop &amp; express ideas to get them through organizations.</li>
<li>Stores can connect multiple stakeholders.</li>
<li>Stories can be films, presentations, physical experiences, or more.</li>
<li>IDEO often takes over a floor of a building and turns it into the strategy.</li>
<li>Sometimes, the story can be end the result: it creates new knowledge.</li>
<li>If designers tell story the right way, they can have enormous influence through design.</li>
</ul>
<p><strong>Managing Innovation</strong></p>
<ul>
<li>Most management teams are focused on growing a business.</li>
<li>As a result, designers need to know how to create growth from design thinking: extend, mange, create, adapt.</li>
<li>For new offerings &amp; new users: create new markets, disrupt markets</li>
<li>For new offerings &amp; existing users: extend brands, share of wallet, leverage users</li>
<li>Revolutionary, Evolutionary, and Incremental should be managed as a portfolio.</li>
<li>Revolutionary can make its way into Incremental &amp; Evolutionary innovation</li>
<li>Valuable metrics: time to first prototype; portfolio outcomes; net promoter (effectiveness of how it impacts brand)</li>
</ul>
<p>Design thinking is a human centered approach to problem solving. Its a process built from People (inspiration gained by looking &amp; listening to them), Prototyping (ideating quickly to make things real), and Stories (getting things implemented by selling compelling narratives not &#8220;concepts&#8221;).</p>
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		<title>Tim Brown at MIT Sloan</title>
		<link>http://www.designthinkingblog.com/2009/08/tim-brown-at-mit-sloan/</link>
		<comments>http://www.designthinkingblog.com/2009/08/tim-brown-at-mit-sloan/#comments</comments>
		<pubDate>Tue, 11 Aug 2009 13:13:37 +0000</pubDate>
		<dc:creator>@dTblog</dc:creator>
				<category><![CDATA[Ideo]]></category>
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		<category><![CDATA[MIT Sloan]]></category>
		<category><![CDATA[Tim Brown]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.designthinkingblog.com/?p=112</guid>
		<description><![CDATA[Overview of this video: Tim Brown speaks at the MIT Sloan Innovative Leaders Series.  This is a broad talk about IDEO and how they have used the Design Thinking process to challenge standard methodologies, and create more appropriate and effective solutions. Thoughts on this video: Worth watching and taking  a few notes on!]]></description>
			<content:encoded><![CDATA[<p><em>Overview of this video:</em> Tim Brown speaks at the MIT Sloan Innovative Leaders Series.  This is a broad talk about IDEO and how they have used the Design Thinking process to challenge standard methodologies, and create more appropriate and effective solutions.<br />
<em>Thoughts on this video:</em> Worth watching and taking  a few notes on!<br />
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		<title>TED talk by Tim Brown</title>
		<link>http://www.designthinkingblog.com/2009/07/ted-talk-by-tim-brown/</link>
		<comments>http://www.designthinkingblog.com/2009/07/ted-talk-by-tim-brown/#comments</comments>
		<pubDate>Tue, 28 Jul 2009 00:13:36 +0000</pubDate>
		<dc:creator>@dTblog</dc:creator>
				<category><![CDATA[Ideo]]></category>
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		<category><![CDATA[creativity]]></category>
		<category><![CDATA[TED talk]]></category>
		<category><![CDATA[Tim Brown]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.designthinkingblog.com/?p=32</guid>
		<description><![CDATA[Overview of this talk: At the 2008 Serious Play conference, designer Tim Brown talks about the powerful relationship between creative thinking and play &#8212; with many examples you can try at home (and one that maybe you shouldn&#8217;t). Thoughts on this talk: Very entertaining talk with solid insights into the importance of playing and role [...]]]></description>
			<content:encoded><![CDATA[<p><em>Overview of this talk: </em>At the 2008 Serious Play conference, designer Tim Brown talks about the powerful relationship between creative thinking and play &#8212; with many examples you can try at home (and one that maybe you shouldn&#8217;t).</p>
<p><em>Thoughts on this talk:</em> Very entertaining talk with solid insights into the importance of playing and role playing as we define options for the problems we are facing.<br />
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<p><em><br />
</em></p>
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