Overview of this Interview: This is PART 3 of an interview with Tom Kelley on many aspects of leading at IDEO and the things they are still learning as a company.
Thoughts on this Interview: Vern Burkhardt does a great job of asking insightful questions into the things that Tom has learned as a leader in a company that is rewriting the rules of design and business. I appreciate that Tom brings the importance that Face to Face communications as a primary issues for effectiveness.
VB: Would you talk about the concept of mapping your customers’ or potential customers’ journeys?
Tom Kelley: We discovered while designing products and services that you can follow a customers’ journey every step along the way in their dealings with you. Some of the steps include discovering about your service, exploring your offering, trying it for the first time, becoming more familiar with it, and then using it on a regular basis. In each step you can distinguish yourself, you can provide something special as opposed to being the same as every one else.
One slightly extreme example is the backpack company, JanSport, which made its warranty services different than anybody else’s. If you send your backpack in to be re-sewn or repaired JanSport sends you a little postcard with a message from your backpack while it’s at camp. No one would say this warranty service is ordinary. (more…)
Overview of this Interview: This is PART 2 of an interview with Tom Kelley on many aspects of leading at IDEO and the things they are still learning as a company.
Thoughts on this Interview: Vern Burkhardt does a great job of asking insightful questions into the things that Tom has learned as a leader in a company that is rewriting the rules of design and business. I appreciate that Tom brings the importance that Face to Face communications as a primary issues for effectiveness.
VB: “There’s something terribly liberating about applying an abundance mentality to your ideas, thinking, and work. There’s a Zen-like force here at play…” Would you talk about this?
Tom Kelley: An abundance mentality drives innovation.
The opposite of an abundance mentality is a scarcity mentality. If people have a scarcity mentality about their ideas, and we’ve all encountered people like this, they’ve usually got one favorite idea. They’ve been plugging at this one idea for the last decade, and are worried about not getting enough credit for it. They’re defending their idea–even if it’s weak they’re defensive about it.
If you can have the opposite attitude – an abundance mentality – it goes a long way towards fueling a culture of innovation. With this mentality you are more likely to say, “I’ve got this idea, but you may take it and build on it.” You and the other person go back and forth and when he or she says, “This part won’t work”, you are more likely to reply, “Okay, how can we make it work?” rather than, “No, I think it will”. You are not defending your turf all the time.
In an abundance mentality, you are more generous with your ideas because you know you’ve got more. This allows you to blend and mix your ideas, and to get synergy. It’s an important cultural value that contributes to innovation.
In an innovation culture, people will know you are continuously creating and contributing new ideas. The group doesn’t concern itself with who created the ideas. It’s more of a group effort.
At IDEO we believe everything that is done in organizations today is ultimately a group effort. An abundance mentality helps fuel that type of perspective.
VB: You say, “Prototyping is a state of mind.” “When all else fails, prototype til you’re silly.” Why is it so powerful? (more…)
Overview of this Interview: This is an interview with Tom Kelley on many aspects of leading at IDEO and the things they are still learning as a company.
Thoughts on this Interview: Vern Burkhardt does a great job of asking insightful questions into the things that Tom has learned as a leader in a company that is rewriting the rules of design and business. I appreciate that Tom brings the importance that Face to Face communications as a primary issues for effectiveness.
Vern Burkhardt (VB): What are some of the most interesting and exciting parts of your job as General Manager of IDEO?
Tom Kelley: The most interesting and exciting are tapping into the collective brain of the 530 people who work at IDEO. I am not a designer, engineer, or anthropologist so I don’t generate the source material at IDEO. I am the lucky guy who gets to tap into the reservoir of great insights that are being generated there every day.
I recently spent three days at an off-site meeting where most of the participants were IDEO people from around the world. They shared new insights about healthcare, green technology, and media entertainment projects we are working on. Wow, it was an incredible download because there’s a lot of interesting ’stuff’ going on. Being a part of that community is one of the most interesting aspects of my job.
VB: It’s a highly creative environment.
Tom Kelley: Since we are members of the same family at IDEO open sharing occurs. It’s fun to see the latest things. It’s the future because these are innovations that haven’t yet been announced to the world.
VB: You say if you could choose just one persona it would be the Anthropologist. No doubt because you are adept at one of the hardest parts of the innovation process – “seeing with fresh eyes”. Which one or two of the other nine personas do you especially enjoy playing in terms of “being innovative?” [Vern's note: Tom Kelley describes ten 'roles' – the 'personas' – various members of an innovation team may choose to take on. They are the learning personas (Anthropologist, Experimenter, and Cross-pollinator), the organizing personas (Hurdler, Collaborator and Director), and the building personas (Experience Architect, Set Designer, Caregiver, and Storyteller).]
Tom Kelley: Anthropology is number one in my mind, but I also love the Experience Architect. The Experience Architect takes the insights from anthropology and other sources, and converts them into the customer experience, employee experience, or whatever is the target audience. How you translate or adapt insights into action when thinking about the customer journey and trying to be special at every step along the way, rather than only considering your product as a commodity is fascinating.
I also like the Set Designer. They’re the person who uses the physical environment as a strategic tool to influence the attitude, behavior, or even the performance of the team that works in a physical space. While it may not be the most powerful of the innovation roles, it’s often the persona most frequently overlooked. People don’t think of space as being strategic. At IDEO we think space can be quite strategic, and that it can affect everything that happens.
There is a new book out titled Nudge: Improving Decisions About Health, Wealth, and Happiness by Richard H. Thaler and Cass R. Sunstein. I am in the middle of reading it. The authors talk about how making small changes can make a difference. For example, retailers understand that if you put candy at the eye level of young children they will grab onto it, and their mom will be encouraged to buy it. That’s not necessarily a positive nudge, but it works and increases sales.
In the same way, small changes in the work environment can change behavior, encourage interactions, get people to share more things, and keep people from being isolated. It can make for better brain storming sessions. That’s why I like the Set Designer.
VB: It can keep people from becoming stale? (more…)
Overview of Article: This is an interview with Tim Brown, primarily on the information in his book, Change for Design, but also on his views of the implications of Design Thinking in a few specific areas.
Thoughts on this Article: I like both the questions and the answers in this interview. The S+B team did a good job of getting into the ideas and asking appropaite questions that give deeper insight into the topics that Tim addressed. This interview also continues to highlight for me the differences between Tim Brown’s views of Design Thinking and Roger Martin’s views. It will be interesting to see who becomes the primary voice on the Design Thinking movement.
The screensaver on Tim Brown’s office computer is a selection of photographs of classic automobiles. Some of the pictures came from colleagues at IDEO, including a few of the cars in company cofounder David Kelley’s collection. As one might expect, fascination with objects is a common trait at this 550-person design firm headquartered in Palo Alto, Calif. “We all grew up,” says Brown, “making or working with beautiful things.”
Another common trait at IDEO is a fascination with systems — especially those involving such complex, interconnected issues as reconceiving marketing campaigns, rethinking the materials in packaging, and redesigning health-care delivery and early childhood education. IDEO is perhaps the earliest and best-known design firm to promote what Brown calls “design thinking”: a holistic approach to innovation, including in-depth customer insight and rapid prototyping, aimed at getting beyond the assumptions that block effective solutions. This means addressing the look and feel of the product being designed, as designers conventionally do. But it also means reconsidering the way it meets consumers’ unspoken needs, as well as reworking the infrastructure that enables the product and the supply chain that delivers it. (more…)
Overview of Article: This is an overview of the Design Thinking process with a particular focus on IDEO and some of their projects. It also gives a look at an interesting project of managing the lines that people find themselves standing in for long periods of time.
Thoughts on this Article: This reminds me of the Nightline “Deep Dive” video that took the same approach: Overview of the company and then a project. In Nightline’s case, they project was a new product (shopping cart), for Wired, it is more of a social process innovation. This also tracks with IDEO’s change in focus over the past 10 years.
It’s the hot design company hired by Apple to create its first mouse, (and by Microsoft to create its second), by the Post Office to rework the postbox, by Muji to create its wall-mounted CD player and by Procter & Gamble to reinvent toothpaste tubes. It made the Nokia N-gage, the Palm V and the Head Airflow tennis racquet.
Now IDEO is being retained by Barack Obama’s White House to help to reinvigorate the American civil service; by the government of Iceland to help the country to innovate its way out of financial crisis; and by the Kellogg Foundation to reinvent education. (more…)
Overview of the Post: Tim Brown is interviewed by WNYC on his book and the concept of Design Thinking.
Thoughts on this Post: Pretty interesting interview. This helps those who are new to the concept to get a pretty good understanding of how Design Thinking works and can be used in non-design settings.
Overview of this Video: Tim Brown (IDEO) gives a talk on what Design Thinking is and why it is important in this TED talk from 2009.
Thoughts on this Video: If you prefer to listen over reading, then this is a great way to get a shortened version of most of Tim’s written interviews on Design Thinking and the core of the Changed by Design book. It is good stuff. I especially like the section on the rise of the participatory systems.
Overview of Video: David Kelley talks with BusinessWeek about what Design Thinking really is and how they teach it at the d.school.
Thoughts about this video: The best point in the video is that Design Thinking is a method that really isn’t just thinking like a designer. It can be applied to any area (even a dinner party!)
Overview of Article: Tim Brown gives the background story on how he ended up in Design and then became one of the leading voices in the field of Design Thinking.
Thoughts on this Article: This connects Tim’s new book Change by Design and the overall story of what Design Thinking is, how it came to be important and what it can offer.
The Making of a Design Thinker
It took years before this industrial designer realized that the true power of his craft transcended the physical object.
I was trained as an industrial designer, but it took me a long time before I realized the difference between being a designer and thinking like one. Seven years of undergraduate and graduate education and 15 years of professional practice went by before I had any inkling that what I was doing was more than simply a link in a chain that connected a client’s engineering department to the folks upstairs in marketing.
The first products I designed as a professional were for Wadkin Bursgreen, a venerable English machinery manufacturer. The company invited a young and untested designer into its midst to help improve its professional woodworking machines. I spent a summer creating drawings and models of better-looking circular saws and easier-to-use spindle molders.
I think I did a reasonably good job—it’s still possible to find my work in factories 30 years later—but you’ll no longer find the Wadkin Bursgreen Company, which has long since gone out of business. As a designer, I didn’t see that it was the future of the woodworking industry that was in question, not the design of its machines. (more…)
Overview of Article: This is a summery/review of Tim Brown’s new book “Change By Design” from the NY Times.
Thoughts on this Article: This is a simple overview of the book, but doesn’t really capture the heart of the book. Tim Brown is arguably the most visible spokesperson on the topic, and often sets the tone for what will happen in that industry. The NY Times reporter presents Tim as a designer who now practices Design Thinking, when in reality – he is an industrial products person, who understood the importance of design in creating a marketable product. That is a significant difference.
LONDON — The bet was for $50,000. It was offered by George Washington Hill, president of the American Tobacco Company, to the designer Raymond Loewy, in 1940. The challenge was to spruce up the packaging of Lucky Strike cigarettes. Loewy accepted the wager, and Hill asked when he expected to finish. “Oh, I don’t know,” drawled the designer. “Some nice spring morning I will feel like designing the Lucky package… I’ll call you then.”
Loewy won the bet, and claimed the credit for the subsequent increase in Lucky Strike’s sales. That was nearly 70 years ago, and design has changed dramatically since then, as the designer Tim Brown relates in his new book, “Change by Design.” “Few designers today would even touch this type of project,” he writes of Loewy’s assignment. “What excites the best (design) thinkers today is the challenge of applying their skills to problems that matter.”
He’s kind of right and kind of wrong. Much as I’d like to believe that designers are too altruistic to bother fiddling with the graphics on cigarette packets, many still do. But it is true that more and more designers are devoting their time to serious stuff, like repairing environmental damage or kindling economic recovery, and it is their work that concerns Mr. Brown. (more…)