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	<title>Design Thinking Blog &#187; design thinking</title>
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		<title>5 Ways Design Thinking Can Help&#8230;</title>
		<link>http://www.designthinkingblog.com/2010/05/5-ways-design-thinking-can-help/</link>
		<comments>http://www.designthinkingblog.com/2010/05/5-ways-design-thinking-can-help/#comments</comments>
		<pubDate>Fri, 14 May 2010 21:17:46 +0000</pubDate>
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				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Bill Moggridge]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[definitions]]></category>
		<category><![CDATA[design thinking]]></category>
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		<guid isPermaLink="false">http://www.designthinkingblog.com/?p=573</guid>
		<description><![CDATA[Overview: This is a quick look at the ways that a business can effectively utilize a Design Thinker in the ranks. Thoughts on this Article: Way too simplified!  And again, there is an ambiguity on what a &#8220;designer&#8221; is.  For IDEO, the Design Thinking process and skills revolve around the Industrial Design world.  There are [...]]]></description>
			<content:encoded><![CDATA[<address id="hdr_article-headline"><a href="http://www.designthinkingblog.com/wp-content/uploads/2010/05/designthinking.jpg"><img class="alignleft size-medium wp-image-915" style="margin-left: 15px; margin-right: 15px;" title="designthinking" src="http://www.designthinkingblog.com/wp-content/uploads/2010/05/designthinking-300x199.jpg" alt="" width="300" height="199" /></a></address>
<address><strong>Overview:</strong> This is a quick look at the ways that a business can effectively utilize a Design Thinker in the ranks.<br />
</address>
<address><strong>Thoughts on this Article:</strong> Way too simplified!  And again, there is an ambiguity on what a &#8220;designer&#8221; is.  For IDEO, the Design Thinking process and skills revolve around the Industrial Design world.  There are good points &#8211; PowerPoint for example- that we can all consider.<br />
</address>
<h3>5 Ways Design Thinking Can Raise the Collective IQ of Your Business</h3>
<p><a href="http://www.fastcompany.com/blog/michael-cannell/cannell/management-wars-design-thinking-polarizing-force-your-office" target="_self">Original Article HERE at Fast Company</a></p>
<p><cite><span>BY</span> <a title="View user profile." href="http://www.fastcompany.com/user/michael-cannell">Michael Cannell</a></cite><span> </span></p>
<p><!--paging_filter-->Business executives love stability and the cold imperatives of logic. Ambiguity gives them fits. Designers, by contrast, can&#8217;t abide the status quo. &#8220;That tension never goes away between inventing the new and preserving the old,&#8221; <a href="http://www.fastcompany.com/magazine/119/streamlining-hp.html">Sam Lucente</a>, vice president of design for Hewlett-Packard, said yesterday at a panel discussion conducted by the <a href="http://cooperhewitt.org/">Cooper-Hewitt National Design Museum</a> during its <a href="http://www.nationaldesignawards.org/2009/nationaldesignweek">National Design Week</a>. &#8220;It&#8217;s like navigating no man&#8217;s land,&#8221; he said.</p>
<p>The panel, entitled &#8220;The Business of Design,&#8221; addressed ways to integrate designers, and design thinking, into organizations that usually resist change. Here are some of their observations:</p>
<p><strong>The most effective designers know instinctually how to navigate bureaucracies.</strong> They handle matters &#8220;often in subversive ways,&#8221; Lucente said. &#8220;They quietly figure out how to end run the system and get things done. They know how to work it.&#8221;</p>
<p><span id="more-573"></span></p>
<p><strong>It helps for a designer to have multiple interests.</strong> &#8220;The people who are going to flourish are the schizophrenic ones,&#8221; said <a href="http://www.encyclopedia.com/doc/1G1-155725381.html">Bill Moggridge</a> (shown at left in the photo above), co-founder of <a href="http://www.ideo.com/">IDEO</a>. &#8220;A lot of people at IDEO have degrees in different areas than they work in. You have to be great at one thing, but interested in working with people in different areas.&#8221; His term for this personality type: &#8220;cross-dressers.&#8221; Example: Raymond Loewy and Henry Dreyfus both designed theatrical sets before turning to industrial design.</p>
<p><strong>Design thinking works best when integrated.</strong> Engineers start with technology. MBAs start with funding. Designer start with people. The trick is to get interdisciplinary teams to raise their collective I.Q. by working in the overlap of those three areas. &#8220;That&#8217;s where innovation flourishes,&#8221; said Moggridge.</p>
<p><strong>PowerPoint is the enemy.</strong> The kind of discourse associated with Power Point presentations, with bulleted observations marshaled in support of an argument, tends to be team divider, not a unifier. “What organizations are good at is debating,” said <a href="http://www.darden.virginia.edu/html/direc_detail.aspx?styleid=2&amp;id=4336" target="_blank">Jeanne Liedtka</a>, a professor at the University of Virginia’s <a href="http://www.darden.virginia.edu/html/defaulti.aspx" target="_blank">Darden Graduate School of Business</a>. “Debating very rarely leads to real solutions.” That’s because debates tend to revolve around data and examples drawn from the past. Design thinking should be about future possibilities.</p>
<p><strong>Be stupid often, but early.</strong> Executives often harbor the unrealistic ambition of being right 100% of the time. A few stupid mistakes can actually make you smarter, in the same way that physical exertion rounds you into shape. For obvious reasons, mistakes are less costly if they&#8217;re committed early in the process.</p>
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		<title>Thinking through Design Thinking</title>
		<link>http://www.designthinkingblog.com/2010/05/thinking-through-design-thinking/</link>
		<comments>http://www.designthinkingblog.com/2010/05/thinking-through-design-thinking/#comments</comments>
		<pubDate>Sun, 09 May 2010 20:20:35 +0000</pubDate>
		<dc:creator>@dTblog</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Ideo]]></category>
		<category><![CDATA[Bruce Nussbaum]]></category>
		<category><![CDATA[d-school]]></category>
		<category><![CDATA[definitions]]></category>
		<category><![CDATA[design thinking]]></category>
		<category><![CDATA[Innovation]]></category>

		<guid isPermaLink="false">http://www.designthinkingblog.com/?p=789</guid>
		<description><![CDATA[Original Post and Comments HERE at Archis.org Overview: The author is taking on the idea that Design Thinking is actually part of  Design as the Design discipline actually is and historically has existed.  Several different areas of thought are introduced, and contrasted with each other. &#8211; Thoughts on this: I would have to agree that [...]]]></description>
			<content:encoded><![CDATA[<h2 style="font-family: Georgia; color: #0097c6;"><a href="http://www.designthinkingblog.com/wp-content/uploads/2010/05/thinking.gif"><img class="alignleft size-medium wp-image-902" style="margin-left: 15px; margin-right: 15px;" title="thinking" src="http://www.designthinkingblog.com/wp-content/uploads/2010/05/thinking-240x300.gif" alt="design thinking" width="159" height="199" /></a><span style="color: #000000;">Original Post and Comments <a href="http://archis.org/action/2009/10/26/thinking-through-design-thinking">HERE</a> at Archis.org</span></h2>
<address style="font-family: Georgia; color: #0097c6;"><em><strong>Overview: </strong></em>The author is taking on the idea that Design Thinking is actually part of  Design as the Design discipline actually is and historically has existed.  Several different areas of thought are introduced, and contrasted with each other.</address>
<address style="font-family: Georgia; color: #0097c6;">&#8211;<br />
</address>
<address style="font-family: Georgia; color: #0097c6;"> </address>
<address style="font-family: Georgia; color: #0097c6;"> </address>
<address style="font-family: Georgia; color: #0097c6;"> </address>
<address style="font-family: Georgia; color: #0097c6;"><em><strong>Thoughts on this:</strong></em> I would have to agree that the general notion that Design Thinking is simply a by product of Design is an incomplete/incorrect one.  Design Thinking is more like a child that has been born to a parent.  It is a young discipline that has the DNA of several established disciplines (most notably Design, (specifically Industrial Design) and Psychology/Sociology.</address>
<address style="font-family: Georgia; color: #0097c6;"> </address>
<h3 style="font-family: Georgia;"><span style="color: #000000;">Thinking through Design Thinking</span></h3>
<p><a href="http://www.ideo.com/">IDEO</a> /<a href="http://designthinking.ideo.com/">Tim Brown</a>, <a href="http://www.businessweek.com/innovate/NussbaumOnDesign/">Bruce Nussbaum</a> and <a href="http://www.stanford.edu/group/dschool/">Stanford d.school</a> call it <a href="http://en.wikipedia.org/wiki/Design_thinking">Design Thinking</a>. <a href="http://www.berlage-institute.nl/videos/watch/2009_04_06_design_thinking"></a></p>
<p><a href="http://www.berlage-institute.nl/videos/watch/2009_04_06_design_thinking">Michael Speaks</a>, <a href="http://www.domresearchlab.com/">Michael Shamiyeh</a>, <a href="http://www.brucemaudesign.com/">Bruce Mau</a> talk about Design Intelligence, <a href="http://design.open.ac.uk/cross/"></a></p>
<p><a href="http://design.open.ac.uk/cross/">Nigel Cross</a> writes about <a href="http://books.google.com/books?id=O5zhH8duQg0C&amp;dq=Designerly+ways+of+knowing&amp;source=gbs_navlinks_s">Designerly ways of knowing</a> (one of the best books i’ve read so far on design thinking).</p>
<p>All these ideas deal with design as process rather than object. They all articulate and confirm the idea that there is a ’specific way of thinking that is unique to design’ and ‘that this way of thinking is applicable on any problem’ It is a way of seeing, understanding and making the world, and the ‘design way’ is a universal way, there is no problem that can not be solved, … or so it seems (this is one of the claims of <a href="http://www.massivechange.com/about">Bruce Mau’s Massive change</a> exhibit and book anyway).</p>
<blockquote>
<p style="text-align: center;"><em>Although one has to acknowledge a certain naivety behind this idea, it is non the less very appealing, especially for a designer, or well … an architect like myself. </em></p>
<p style="text-align: center;"><em><br />
</em></p>
</blockquote>
<p><span id="more-789"></span>Thinking about design as a universal problem solving method radically enlarges the arena for design and provides the design discipline with a sense of authority. It provides a credibility to the discipline that is instrumental in getting designer involved in projects at a point where the fundamental decisions are made, instead of calling designers in to only deal with the cosmetics of a project. One has to read the efforts of IDEO and Bruce Nussbaum in this light, as advocating for a design discipline that is more involved at the moments and places where it matters and where it can make a significant impact.</p>
<p>Beside propagating design thinking to businesses, selling the design way of thinking as universally applicable, provides design with a legitimization for engaging with fields that are normally well beyond their reach, beyond the confines of the design discipline. This is something also propagated in the Volume’s opening issue (<a href="http://volumeproject.org/blog/2005/05/06/volume-1/">#1</a>) under the term ‘Architectural Intelligence’ and there is also some of this attitude present in the “Office for Unsolicited Architecture” issue (<a href="http://volumeproject.org/blog/2008/01/16/volume-14/">#14</a>). I think these ideas bear fruit, but suffer from overestimation, but that’s what usally happens when one advocates something, it quickly turns into a one dimensional argument.</p>
<p>I would like to point out a few problems I have with the current discourse around design thinking:</p>
<p><strong>Design as problem-solving</strong><br />
The underlying paradigm of what “design” actually is in the “Design Thinking” school, is that it is synonymous with problem-solving. This is a limited view of design, and a problematic one. First of all what does it mean to solve a problem? In design there is not one possible answer to a certain question, there are a lot, <a href="http://archis.org/action/2009/08/26/why-do-you-do-what-you-do-a-biography-part-2/">see the architectural competition as example</a>.</p>
<p>Also one can always question whether any problem is permanently solvable, especially when its problems have a socio-economical dimension, these are known as <a href="http://en.wikipedia.org/wiki/Wicked_problem">wicked problems</a>. (see Rittel, Webber &#8211; “Dilemmas in a General Theory of Planning”) The term problem solving sounds too absolutist. How many solutions from 50 years ago are regarded as the root of today’s problems?</p>
<p>The more design becomes technical and a from engineering in which the criteria are technical as well, where the margins of error are so small that solutions can be measured in absolute dimensions, in this sense there is a relation between problem and solution that becomes traceable. Design has a huge cultural component, often the problem is artificial, or invented by the designer themselves and is connected more to a cultural zeitgeist than anything else. In what way can we talk about the brief for a project in terms of a problem?</p>
<p>A problem is something undesired that needs to be resolved, but the brief is defined as a wish-list not a problem definition. The brief inspires a projection of the future, and over the course of a design process there surely is problem-solving going on, but it’s mainly a problem-solving cycle that deals with ones own invented or perceived problems, which is legitimate, but one has to acknowledge that problems are not absolute.</p>
<blockquote><p>Design is a discipline but not a scientific one!</p></blockquote>
<p><strong>Design as innovation</strong><br />
Another paradigm underlying “design” in design thinking is the one of progress, that design is instrumental in improving our lives, society and the whole world basically. The term “innovation” embodies the believe that the new is better, that technology will improve our lives, its propelled by the assumptions that science, rationality and efficiency will move the world to a better place. It’s a very technocratic conception of design, one that fits perfectly in our capitalist society. Innovation and problem-solving are two branches that grow from the same tree.</p>
<p><strong>Design thinking doesn’t tell us much about thinking. </strong><br />
The “thinking” in design thinking, doesn’t really deal with explaining the thinking in design, it only scratches the surface of what design thinking is really about. Design thinking as propagated by IDEO and Nussbaum is mostly deals with methodology, process, ‘how-to,’ it doesn’t deal with how design thinking actually works. Usually cases are brought forward of how a typical design approach has been successful in tackling a problem, but from this we don’t learn how thoughts unfold in the design process, how thinking unfolds.</p>
<p>Thus design thinking currently deals with describing behavior, symptoms, the consequence of thoughts but not what design thinking consists of itself. It is much like how the <a href="http://en.wikipedia.org/wiki/Turing_test">Turning Test</a> for testing if a machine is intelligent or not doesn’t tell us anything about what intelligence itself actually is, it only shows that a machine can behave as a human does! But this tells us nothing about the nature of intelligence itself (John Searle’s ‘<a href="http://en.wikipedia.org/wiki/Chinese_Room">Chinese Room</a>‘ thought experiment effectively exposes this flaw of the Turing Test)</p>
<p>Especially this last part intrigues me, i’m interested in how designer have their own rationality, how a design can have its own rationality. Just like a mathematician can say this equation is false, an architects can say, this detail doesn’t make sense in the overall concept of the building. Apparently design choices can be more or less right or wrong, within the network of choices made during the design process, while at the same time all most of the choices are more or less arbitrary! intriguing isn’t it!? What is this kind of logic that is operative in design? What is this intelligence that seems irrational but gives enough foundation for making a choice? What mode of reasoning is at work here?</p>
<p>I researched these questions in my graduation work, which consisted of a comparative literature research of three perspective on “<a href="http://edwingardner.com/graduation/EJG-P5-FINAL.pdf">reasoning in architecture</a>“, although the findings are relevant to all design disciplines&gt; The three perspectives come from three authors, from three different fields:<br />
<strong><br />
<a href="http://en.wikipedia.org/wiki/Donald_Sch%C3%B6n">Donald A. Schön</a> </strong>(1930-1997) a design researcher, but trained as philosopher who succeeded in describing ‘how designers think’ in a way that designers actually recognize themselves. Shön’s work is interesting because of the categories he introduces. These are fundamental descriptions of how a designer engages in the design activity. His categories are open but still defined enough for designers to recognise the fundamental process they are involved in. It describes an iterative process, but does not specify tasks, design phases or steps from beginning to end. It’s not a method for how-to think, it’s provides insight in how thinking works in design. Schön theory is presented in his book <a href="http://astore.amazon.com/e0a72-20/detail/0465068782">The Reflective Practitioner</a> (1983)</p>
<p><strong><a href="http://en.wikipedia.org/wiki/Jeff_Hawkins">Jeff Hawkins</a></strong> (1957) is a computer architect turned neurologist. He is interested in making truly intelligent machines, but believes one can only do so when we understand how the brain produces intelligence. He states that in the cognitive sciences intelligence is judged by the wrong parameter: behaviour. According to Hawkins this is only a manifestation of what intelligence really is, behaviour is but the surface. Hawkins puts forward a theory that intelligence is determined by prediction. According to him the brain makes continuous predictions about the world it ’sees’ through its senses. It makes this predictions by analogy to the past, to what is already stored in our memory. Hawkins theory in presented in his book <a href="http://astore.amazon.com/e0a72-20/detail/0805078533">On Intelligence</a> (2004) You can watch a lecture by <a href="http://www.ted.com/talks/jeff_hawkins_on_how_brain_science_will_change_computing.html">Hawkins on TED</a> and <a href="http://www.youtube.com/watch?v=cCdbZqI1r7I">here if you want to get in a bit deeper</a>.</p>
<p><strong><a href="http://en.wikipedia.org/wiki/Charles_Sanders_Peirce">Charles Sanders Peirce </a></strong>(1839-1914) was a philosopher, logician and mathematician. Peirce was interested in where new ideas came from, how the mind was able to put forward fruitful ideas, and in that way it was instrumental in the development of knowledge. Peirce believed that deductive and inductive reasoning were not adequate in describing how this worked, thus Peirce developed a third mode of reasoning, <a href="http://en.wikipedia.org/wiki/Abductive_reasoning">abduction</a>, with which he tried to clarify processes of invention and discovery. Another theory of Peirce is also of importance more specifically for the work of architects, that of diagrammatic reasoning.</p>
<p>He developed the concept of <a href="http://en.wikipedia.org/wiki/Diagrammatic_reasoning">diagrammatic reasoning</a> in the context of explaining creativity in mathematics, but it also gives us a deeper insight in how architects reason through making drawings and models. Because like mathematics also architectural design is mediated activity. Peirce’s theories were developed over his entire career, publishing many papers and articles. For this research the explanation of Peirce’s theories is based on the readings of <a href="http://bit.ly/3rFgXw">Michael H. G. Hoffmann</a> and <a href="http://www.helsinki.fi/science/commens/papers/abductionstrategies.html">Sami Paavola</a>.</p>
<p>Besides these main protagonists, <a href="http://www.public.iastate.edu/%7Ehoneyl/Rhetoric/">Aristotle’s Rhetoric</a> plays a significant role in describing the nature of reasoning in architectural design.</p>
<p>What all these authors have in common is that they deal with developing a framework for the fundamental elements and processes of creative thought, by naming them, formalizing and theorizing these they open up a possibility of discourse on these ideas. I’ll elaborate the theories these men have put forward later, for now I’ll leave you with a quote:</p>
<blockquote><p><em>“. . . in speaking of logic, we do not need to be concerned with processes of inference at all. While it is true that a great deal of what is generally understood to be logic is concerned with deduction, logic in the widest sense, refers to something far more general. It is concerned with the form of abstract structures, and is involved the moment we make pictures of reality and then seek to manipulate these pictures so that we may look further into the reality itself. It is the business of logic to invent purely artificial structures of elements and relations.” (Christopher Alexander, <a href="http://en.wikipedia.org/wiki/Notes_on_the_Synthesis_of_Form">Notes on the Synthesis of Form</a>, 1964)&#8221;</em></p></blockquote>
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		<title>On Design Thinking and Beyond</title>
		<link>http://www.designthinkingblog.com/2010/02/on-design-thinking-and-beyond/</link>
		<comments>http://www.designthinkingblog.com/2010/02/on-design-thinking-and-beyond/#comments</comments>
		<pubDate>Wed, 17 Feb 2010 22:41:49 +0000</pubDate>
		<dc:creator>@dTblog</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Social Innovation]]></category>
		<category><![CDATA[design thinking]]></category>
		<category><![CDATA[social impact]]></category>

		<guid isPermaLink="false">http://www.designthinkingblog.com/?p=815</guid>
		<description><![CDATA[Overview: A blog/article from a Design Thinking student Thoughts: This article brings a collection of resources on the topic of Design Thinking to a good conclusion that Design Thinking is more than design. On Design Thinking and Beyond Original Post HERE  by kshitiz at kshitizanand.com Of late there has been a sudden rise in interest [...]]]></description>
			<content:encoded><![CDATA[<div id="post-598">
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<h2><img class="alignleft size-full wp-image-816" style="margin-left: 25px; margin-right: 25px;" title="me2" src="http://www.designthinkingblog.com/wp-content/uploads/2009/11/me2.jpg" alt="me2" width="154" height="115" /></h2>
<p><strong>Overview</strong>: A blog/article from a Design Thinking student</p>
<p><strong>Thoughts:</strong> This article brings a collection of resources on the topic of Design  Thinking to a good conclusion that Design Thinking is more than design.</p>
<h3>On Design Thinking and Beyond</h3>
</div>
<div><a href="http://kshitizanand.com/2009/10/on-design-thinking-and-beyond/"><span>Original Post HERE  by <span>kshitiz</span></span> at kshitizanand.com</a></div>
<div>
<p>Of late there has been a sudden rise in interest in the propagation of Design Thinking. The impetus  to this has been hugely due to some articles in the <a title="Harvard Business Review" href="http://harvardbusiness.org/product/design-thinking/an/R0806E-PDF-ENG" target="_blank">Harvard Business Review</a>(last year), and  <a title="Businessweek" href="http://www.businessweek.com/innovate/di_special/20090930design_thinking.htm" target="_blank">Businessweek</a> (this year).</p>
<p>If the need of the hour is to think innovation and think beyond the obvious, Design Thinking is definitely an essential tool. A lot of companies like Apple, who are driven by Design, have been doing it for years now. A few more have joined the bandwagon, as mentioned in this <a href="http://www.businessweek.com/innovate/content/sep2009/id20090930_853305.htm?chan=innovation_special+report+--+design+thinking_special+report+--+design+thinking" target="_blank">another post by BusinessWeek. </a></p>
<p>Apart from these above, there has been the recent publicly available talk by <a href="http://www.ted.com/talks/tim_brown_urges_designers_to_think_big.html" target="_blank">Tim Brown at the TED conference this year. </a>Brown is evangelizing that Design Thinking needs to go to a much larger scale and also that designers should start to think big.</p>
<p>Everyone seems to be acknowledging it. A few seem to understanding it, and a fewer seem to be to be understanding it. The interesting point about Brown’s talk is that he looks at going beyond the notion of consumerism with which Design has been traditionally associated with.</p>
<p>One of the other great design thinkers, who I admire, and have been a student of myself, <a href="http://hcid.informatics.indiana.edu/eriksite/" target="_blank">Erik Stolterman</a> also talks about the notion of Design Thinking in his blog <a href="http://transground.blogspot.com/2009/10/tim-brown-at-ted.html" target="_blank">Transforming Grounds.</a> He also makes the very valid point that Design Thinking is been there since a long time and has found its applications in numerous fields.</p>
<p>I strongly believe that one of the areas where Design can play a huge role is Design for Social Impact. This also happened to be the topic of my Masters thesis at Indiana. The challenges are immense, and the solutions are rarer to find, and that is why Design Thinking becomes important.</p>
<p>The outcome of the application of Design Thinking to create Design Models, to create actual solutions for a social cause, is not been explored much. Therefore in the Design Research Company that I have started, Deskala, we are primarily aiming to achieve this. The questions that we ask day in and day out, in due course of our field studies, is how Design can be used to bring about the Social Change. Being in a country like India, where there is a certain amount of Social Innovation happening at the Base of the Pyramid, we stand a good chance to see the applicability of Design Thinking and its measure its success.</p>
<p>Design Thinking however need not be culminating in Social Innovations in the form of  products only. The outcome could be an interface, it could be a service that is designed, it could be a model etc. Because Design Thinking itself tends to see its application in different areas, the outcomes vary.</p>
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		<title>Design Thinking + Doing</title>
		<link>http://www.designthinkingblog.com/2010/01/design-thinking-doing/</link>
		<comments>http://www.designthinkingblog.com/2010/01/design-thinking-doing/#comments</comments>
		<pubDate>Fri, 15 Jan 2010 18:16:14 +0000</pubDate>
		<dc:creator>@dTblog</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
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		<guid isPermaLink="false">http://www.designthinkingblog.com/?p=823</guid>
		<description><![CDATA[Overview of Article: This is more or less an interview with Alex Bogusky. Thoughts on this Article: This reads a bit like a commercial for CPB, but offers some very good insights into what they are doing and why. Original Post HERE at Creativity-Online.com CP+B product innovators John Winsor and Neil Riddell &#8220;I&#8217;m a frustrated [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Overview of Article</strong>: This is more or less an interview with Alex Bogusky.</p>
<p><strong>Thoughts on this Article:</strong> This reads a bit like a commercial for CPB, but offers some very good insights into what they are doing and why.</p>
<p><em> <a href="http://creativity-online.com/news/design-thinking-doing/133270">Original Post HERE at Creativity-Online.com</a><br />
</em></p>
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<div><img title="CP+B product innovators John Winsor and Neil Riddell" src="http://adage.com/images/bin/image/medium/crispindesigners.jpg?1229364954" alt="CP+B product innovators John Winsor and Neil Riddell" width="322" height="226" /></div>
<div><em>CP+B product innovators John Winsor and Neil Riddell</em></div>
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<p>&#8220;I&#8217;m a frustrated industrial designer,&#8221; says Alex Bogusky, one of the world&#8217;s best known advertising men. &#8220;I originally wanted to be a designer and my dad told me, &#8216;No, it&#8217;s too hard, you won&#8217;t be able to do it.&#8217; So a little of this is a way for me to say to my dad, &#8216;Yeah? Really?&#8217;&#8221;</p>
<p>&#8220;This&#8221; refers to a burgeoning design discipline at Crispin Porter + Bogusky, the agency known for its award-winning, culturally penetrative, category-charging brand campaigns. And while paternal comeuppance is doubtless a satisfying incidental perk, becoming the designer he always wanted to be is really just Bogusky&#8217;s next necessary step in making CPB the complete brand creativity factory. <span id="more-823"></span>The agency&#8217;s design initiatives have ranged widely in nature and scope. They include products for existing clients—like BK Joe, a variably caffeinated house coffee and Chicken Fries for Burger King, and a whimsical new pizza ordering device called the Knock Box for Domino&#8217;s. They also include self-propelled product initiatives and industrial design-driven partnerships—like developing a range of new products for Twist, a startup sponge company, and creating a large scale new public bicycle sharing system for cities and large institutions.</p>
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<div><img title="Cab Cam for VW" src="http://adage.com/images/bin/image/small/VWCabCam.jpg?1229365970" alt="Cab Cam for VW" width="150" height="152" /></div>
<div>Cab Cam for VW</div>
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<p>But all of the agency&#8217;s design efforts are united, and guided, by a big picture belief about how brands really find love and success in today&#8217;s marketplace. At the core of that belief is not just the (correct) assumption that a great product usually means more to a marketer&#8217;s success than anything else. It&#8217;s that brands are at their best when product and communications share a narrative, when the product, and the whole brand experience, are created through an insight-driven marketing process. It&#8217;s something that gets discussed with greater frequency these days, but it happens surprisingly infrequently. When it does happen, it&#8217;s obvious (see: Apple) and it&#8217;s not an accident.</p>
<p>CPB&#8217;s design &#8220;department&#8221; actually consists of just six full time staffers, including former art director Neil Riddell who now acts as VP/director of product innovation. But as it builds its repertoire, design thinking is more intrinsically woven into the creative cloth of the agency, meaning that many of the agency&#8217;s ad creatives contribute to design ideas, and that clients are now often briefing the agency on design and communications. A 3D printer allows the design team to prototype all the agency&#8217;s industrial design ideas in house.</p>
<p>CPB bolstered its design resources with the acquisition, in spring 2007, of Radar Communications, a Boulder-based consultancy and market research company. Radar was joined with CPB&#8217;s existing Cognitive and Cultural Studies contingent to form the new Cultural Radar department, with Radar founder John Winsor acting as VP/executive director of strategy and product innovation.</p>
<p>Winsor, previously a sports magazine publisher, met Bogusky in the classic Colorado way—mountain biking (&#8220;John is out of his fucking mind,&#8221; says Bogusky, approvingly, of Winsor&#8217;s outdoorsmanship ). &#8220;The agency&#8217;s products department is now closer to a design studio&#8217;s,&#8221; says Winsor. &#8220;Where you&#8217;ve got anthropologists and people from social sciences and journalists. It means a broader way of thinking about the cultural effects of something, about what can be solved.&#8221;</p>
<p>The upshot of the industrial design and research rigor is that marketing thinking is applied at the beginning of the brand process—so design applies to product, communication, total experience. The goal of CPB&#8217;s product innovation efforts is to have marketing and design thinking considered together, from the start, or as Bogusky is fond of saying, to create a product with marketing baked in (he and Winsor are co-authoring a book on the subject).</p>
<p>&#8220;Here&#8217;s the old approach,&#8221; says Bogusky. &#8220;As an agency you&#8217;re given a product, then you come up with your consumer research and figure out what&#8217;s going on around the product. Then you figure out how to position the product or lie about the product so it seems to answer all the issues around it.&#8221; A better way, he says is &#8220;to take the cultural insights and move them to the beginning of the process. Your cultural and consumer research instructs the product. So it creates something you don&#8217;t have to lie about. The product not only fulfills a need, but it fulfills it in a way that is very apparent to the consumer. Because that&#8217;s the other part of it; people have to see that a product has what they want. It has to be very explicit in its design that it solves a unique problem.&#8221;</p>
<p>And that&#8217;s another unfortunate reality of most advertising produced out of communications silos (aka ad agencies), he says. Any genius that might be in the product has a good chance of getting lost in an advertising narrative that is built discretely, well away from anyone or anything having to do with the creation of the product&#8217;s own narrative. &#8220;One of the things I always found fascinating working on strategy and research for products is that many companies, too, have silos,&#8221; says Winsor. &#8220;There are product design teams and marketing teams and really they don&#8217;t talk. At Radar we were connected to the product folks but we never worked with the marketing folks.&#8221; Deepening the design/marketing chasm is the surprising fact that at most companies, design does not occupy pride of C-suite place.</p>
<p>&#8220;If you look at the way companies are structured, the people in charge of product are not in the boardroom,&#8221; says Bogusky. &#8220;There&#8217;s no product executive officer. Agencies are in the boardroom all the time. We know the CEOs of the companies we work with and obviously we know the CMOs. Product doesn&#8217;t work like that. It sits further down.&#8221; Different product managers also likely work independently of each other, so a common design language among a marketer&#8217;s various products is a rarity. &#8220;They don&#8217;t see that language as part of marketing or part of branding. We&#8217;re lucky enough to be in that boardroom and we bring industrial design, we bring product ideas. Then it becomes a long term vision for the company.&#8221;</p>
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<div><img title="Twist Holey Sponge" src="http://adage.com/images/bin/image/small/twistholeysponge.jpg?1229365495" alt="Twist Holey Sponge" width="150" height="117" /></div>
<div>Twist Holey Sponge</div>
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<p>One of the cleanest, if least sexy examples of CPB&#8217;s design initiatives is the Twist sponge. A startup from the creators of Izze soda, Twist makes non- toxic, biodegradable sponges (which are also, apparently, a rarity. Typically sponge making is a very earth unfriendly business). The company had just begun to gain traction with retailers and approached CBP to develop a new range of products. The agency developed products, packaging and an overall identity for the brand, incorporating a sensibility more akin to gardening (a chore most people consider more pleasurable than cleaning) and fashion and health and beauty than to household products. New sponge designs include the Holey Sponge, a basic sponge with a handy split in the middle which allows the thing to be hung from a kitchen sink, the Dish Trowel and the Sugar Stick, a hemp and bamboo combo for cleaning glasses. CPB receives a royalty for product it&#8217;s developed. &#8220;If something sells we make money there as well so we are more integrated into their success which is good for them and allows us to work on smaller brands,&#8221; says Bogusky.</p>
<p>The agency is also working on a larger scale self-propelled initiative called B Cycle. Inspired by a trip to Paris and that city&#8217;s Velib program, Winsor and Bogusky started thinking and talking about the idea of a public bicycle rental scheme for Boulder and beyond. A series of connections led to conversations and ultimately a joint venture with health insurance company Humana and bike maker Trek to bring B Cycle to cities across the U.S.</p>
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<div><img title="B-Cycle" src="http://adage.com/images/bin/image/small/b-cycle.jpg?1229365734" alt="B-Cycle" width="150" height="205" /></div>
<div>B-Cycle</div>
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<p>Winsor had the B Cycle prototype set up in the atrium of CPB&#8217;s vast warehouse space on a recent fall morning—Denver mayor John Hickenlooper was scheduled to drop and kick tires later that day. In its current form, the B Cycle terminal includes a gleaming metal rack attached to a solar panel-topped electronic kiosk that&#8217;s slyly evocative of an old timey gas pump. CPB acts as industrial designer for the stations and is, of course, looking at all marketing possibilities as a function of that role. &#8220;Humana brought a health aspect to this,&#8221; says Winsor. &#8220;We want to bring that to life digitally, so you&#8217;re able to track how many miles you&#8217;ve gone, calories you&#8217;ve burned, how many miles all the people in that community have gone, a whole social networking component. Which is a component that other cities&#8217; systems don&#8217;t have.&#8221;</p>
<p>Needless to say, the agency also aims to bake its design thinking into its new and existing client relationships. CPB has a history of innovating outside of strict communications—the 3 million-selling BK Games come to mind. One of its earliest marketing products—a design idea that complemented a bigger brand initiative— was the Fast, the demonic little creature the agency invented to ride along in GTIs it was advertising in 2006.</p>
<p>The agency is currently working on another covetable little product for VW—a slender camera that takes a steady stream of pictures inside and outside the vehicle, effectively documenting a driver&#8217;s road trip. The camera design is still a work in progress—at this stage looking like a snap happy homunculus that can cling to a rear view mirror or stand on a surface to capture images. Another project has CPB re-creating a portable stick for WD-40, now called the Go Pen. The agency develops its own design projects under the banner Duh.</p>
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<div><img title="Domino's Knock Box" src="http://adage.com/images/bin/image/small/dominosknockbox.jpg?1229365310" alt="Domino's Knock Box" width="150" height="143" /></div>
<div>Domino&#8217;s Knock Box</div>
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<p>CPB also had success with some non-advertising efforts for Domino&#8217;s including the excellent utility the BFD Pizza Builder. More recently the agency took convenience perhaps too far, building a TiVO ordering system, which replaces the awful burden of picking up a phone or your laptop with a few clicks of a DVR. Next up, an offline, industrial design-driven ordering gadget for Domino&#8217;s customers called the Knock Box—when it comes time for pie, they can simply knock the box and they&#8217;re connected with an order taker. &#8220;Something like the Knock Box came about because the industrial design group gets briefed at the same time as the art director and writers and everyone else,&#8221; says Bogusky. &#8220;So if the brief is about ease of ordering, writers might think of advertising ideas, these guys look at everything through products.&#8221; And though details are scant, design will also factor into the agency&#8217;s new relationship with Old Navy. One of the perhaps unsung but most significant client-related design efforts was the invention of Chicken Fries for Burger King. Bogusky calls it more of an accident, a &#8220;hare-brained idea&#8221; from ECD Rob Reilly that ended up getting produced and is now among the chain&#8217;s biggest selling products. Burger King now briefs the agency on products as well as communications. Results of that broader marketing relationship have included CPB designed products like the Have-it-Your-Way coffee, BK Joe and Burger Shots, a six pack of smaller sandwiches. It&#8217;s here that Bogusky says the thing that a lot of people in advertising think but don&#8217;t say: &#8220;You could probably argue that Chicken Fries has done more for BK&#8217;s business than any amount of advertising we&#8217;ve done.&#8221;</p>
<p>Which, well, sort of rams one face first into the question of how agencies are going to evolve to remain relevant into the next marketing era.</p>
<p>&#8220;CPB is often seen as doing new things,&#8221; says Bogusky. &#8220;But when I look at the history of advertising we&#8217;re really just trying to grab back the old things that agencies gave up over the years. People say &#8216;we want to be strategically involved.&#8217; Well agencies stopped being strategically involved because it was profitable to stop being strategically involved. Then they stopped being involved in media because it was profitable to stop being involved in media and to spin it into something else. So we&#8217;ve reclaimed that territory; we&#8217;ve realized that creativity and media are connected.&#8221; Bogusky compares the nascent design division to the building of the shop&#8217;s digital discipline—the agency now has 200 people who work in digital. He sees the industrial design arm growing to about 30 specialists, and like digital, involving everyone in the creative department. &#8220;I don&#8217;t think we&#8217;re all that newfangled. Everyone will have to have serious digital capabilities, any good sized agency. To me (design) is very much the same thing. We&#8217;re beginning a process of something that clients will expect. It won&#8217;t be something that they will have any comfort level with you not providing.&#8221;</p>
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		<title>What the Hell Have We Done to Design?</title>
		<link>http://www.designthinkingblog.com/2009/11/what-the-hell-have-we-done-to-design/</link>
		<comments>http://www.designthinkingblog.com/2009/11/what-the-hell-have-we-done-to-design/#comments</comments>
		<pubDate>Sat, 14 Nov 2009 23:26:49 +0000</pubDate>
		<dc:creator>@dTblog</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Brian Matt]]></category>
		<category><![CDATA[definitions]]></category>
		<category><![CDATA[design thinking]]></category>

		<guid isPermaLink="false">http://www.designthinkingblog.com/?p=833</guid>
		<description><![CDATA[Overview of Post: Brian Matt jumps in from a designers perspective on the issues that arise with explaining what design, much less Design Thinking actually is&#8230; Thoughts on this Post: I like this style of looking at the problem.  Right now, there is a huge amount of ambiguity as Design Thinking gets more press, and [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-834" style="margin-left: 25px; margin-right: 25px;" title="bmatt" src="http://www.designthinkingblog.com/wp-content/uploads/2009/11/bmatt.jpg" alt="bmatt" width="160" height="174" /><strong>Overview of Post:</strong> Brian Matt jumps in from a designers perspective on the issues that arise with explaining what design, much less Design Thinking actually is&#8230;</p>
<p><strong>Thoughts on this Post:</strong> I like this style of looking at the problem.  Right now, there is a huge amount of ambiguity as Design Thinking gets more press, and the lines between design and Design Thinking are not understood.</p>
<p><a href="http://www.dmi.org/dmi/html/publications/news/viewpoints/nv_vp_bm.htm">Original Post HERE at dmi.org</a></p>
<h3>What the Hell Have We Done to Design?</h3>
<p><em>(Really Thinking about Design Thinking)</em><strong><br />
</strong></p>
<p>By Brian Matt, Founder &amp; CEO, <a href="http://bit.ly/3aQ9ke" target="_blank">Altitude, Inc.</a></p>
<p>Hey, design-types, picture this…</p>
<p>I stroll into the neighborhood party with a swell bottle of wine in one hand and my lovely wife’s arm in the other. Three steps into the house, she peels off to greet her friends and I head for the kitchen to drop off the <em>vino</em>. I am immediately cut off by a doughy-faced but pleasant sort of fellow wearing black pants and a black mock turtleneck in June.</p>
<p><strong>John Public:</strong> “Hi. I’ve been waiting for you to arrive. Jill said that you’re a designer.”<br />
<strong>Me:</strong> “Yes, that’s right. I am a designer.”<br />
<strong>John Public:</strong> “Were you ever on <em>Project Runway</em>? My wife loves that show.”<span id="more-833"></span><br />
<strong>Me</strong> (resisting the urge to be painfully creative with my bottle): “Sorry, no. That would be fashion. I design products.”<br />
<strong>John Public:</strong> “Oh, you’re in finance then. My brother-in-law sells financial products too. He designs them to be loaded on the front end.”<br />
<strong>Me:</strong> “Are you in the mood to fund my son’s iShare 529 Plan?”</p>
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<p>And so it goes.</p>
<p>If I let the conversation drag on, we might discuss hair, interiors, software, signage, cookies, automobiles, t-shirts, the web, or Design Within Reach. Design is the planning that lays the basis for the making of every object or system. It can be used both as a noun and as a verb. In its broadest sense, no limitations exist and may include anything from clothing to computers, or user interfaces to annual reports. We may design products, processes, events, environments, and services.</p>
<p>At that moment, I was formulating a design theory to modify my party position.</p>
<p><strong>John Public:</strong> “Sorry?”<br />
<strong>Me:</strong> “I own a product innovation firm that conceives of products like illuminated dog leashes and talking power tools. We use creative thinking to solve business problems for clients that manufacture stuff.”<br />
<strong>John Public:</strong> “Cool. Have you designed anything I have ever heard of?”<br />
<strong>Me:</strong> “I don’t know. What have you heard of?”</p>
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<p>How many of you are nodding your heads in the affirmative, realizing that you too have been misunderstood too many times?</p>
<p style="text-align: center;"><strong>Who wants to yell, “Design Thinking solves all?” </strong></p>
<p>The word, design, has been abused, misconstrued, and overused. I am not sure the there is even consensus about a true definition among insiders; supposedly those people in-the-know. I am sure that I cannot give an all-encompassing, perfect elevator pitch either. So, if there is no accord on the designation of design, then how do we describe and defend the notion of Design Thinking?</p>
<p>I am always in a quandary when this comes up even though I have been in the design profession for 25 years. If all of us are using a term based on flawed underpinnings of design, then how is anyone to grasp the bigger concept attached to thinking?</p>
<p>When we cram them together, as in Design Thinking, do we have a house of cards, a seemingly familiar structure with no clear intent and lots of room for interpretation? Is that all right? Should we be comfortable with this notion? Is there cause to modify the phrase to “Creative Thinking,” ‘Hybrid Thinking,” or “Critical Thinking?”</p>
<p>When designers want a seat at the adult table, what do they claim to bring to the corporate purpose?</p>
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<p>Corporate leaders need clear rationale backed up by tangible evidence to change behavior. Some may be swayed by the latest business fad, but the really great leaders will only have a meaningful relationship with Design Thinking when they understand it.</p>
<p>I propose that they will more readily understand it when either:</p>
<p>1) everyone in the world knows what Design Thinking is because sheer repetition of a long period of time sinks in; or</p>
<p>2), designers can effectively articulate their purpose to the cause and back it up with success.</p>
<p>There! I got that off my chest. I am hoping this sparks some dialogue and a modification in my [design] thinking. I eagerly await the exchange of ideas.</p>
<p><a href="http://www.linkedin.com/groups?gid=102921" target="resource_window">Comment and participate in the discussion on this article at DMI&#8217;s Linkedin Group</a></p>
<p><strong>Brian Matt:</strong></p>
<blockquote><p><strong>Email:</strong> b_matt [<em>at</em>] altitudeinc.com<br />
<strong>Blog:</strong> <a href="http://dustbowl.wordpress.com/altitude/" target="resource_window">dustbowl.wordpress.com/altitude</a><br />
<strong>Twitter:</strong> <a href="http://twitter.com/BrianMatt" target="resource_window">@BrianMatt</a><br />
<strong>LinkedIn: </strong><a href="http://www.linkedin.com/in/brianmatt" target="resource_window">www.linkedin.com/in/brianmatt</a></p></blockquote>
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		<title>a designer thinking about design thinking</title>
		<link>http://www.designthinkingblog.com/2009/11/a-designer-thinking-about-design-thinking/</link>
		<comments>http://www.designthinkingblog.com/2009/11/a-designer-thinking-about-design-thinking/#comments</comments>
		<pubDate>Fri, 13 Nov 2009 22:56:55 +0000</pubDate>
		<dc:creator>@dTblog</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Dan Saffer]]></category>
		<category><![CDATA[definitions]]></category>
		<category><![CDATA[design thinking]]></category>

		<guid isPermaLink="false">http://www.designthinkingblog.com/?p=555</guid>
		<description><![CDATA[Overview of Post: This is a blog entry from Dan Saffer a designer in the San Francisco CA area on what he believes are the distinctives of Design Thinking. Thoughts on this Post:  This makes a lot of sense from the designers point of view, but the things that Dan says are &#8220;givens&#8221; are not [...]]]></description>
			<content:encoded><![CDATA[<p><strong><img class="alignleft size-full wp-image-774" style="margin-left: 25px; margin-right: 25px;" title="me1" src="http://www.designthinkingblog.com/wp-content/uploads/2009/11/me1.gif" alt="me1" width="83" height="138" />Overview of Post</strong>: This is a blog entry from <a href="http://www.odannyboy.com/about_me.htm">Dan Saffer</a> a designer in the San Francisco CA area on what he believes are the distinctives of Design Thinking.</p>
<p><strong>Thoughts on this Post</strong>:  This makes a lot of sense from the designers point of view, but the things that Dan says are &#8220;givens&#8221; are not &#8220;givens&#8221; to non-designers.  As this field continues to define itself, it is important to remember that a large percentage of the people who are getting interested in Design Thinking are not familiar with any of the terms and methods that designers use. [ Again that is one of the primary purposes of the dTblog!]</p>
<p><a href="http://www.odannyboy.com/blog/new_archives/2005/03/thinking_about.html"><span>Thinking About Design Thinking</span></a></p>
<p>Probably the phrase in design circles I&#8217;m hearing the most these days is &#8220;design thinking.&#8221; As in, &#8220;We need to bring some design thinking to this project.&#8221; Or &#8220;What sets designers apart is their design thinking.&#8221; It&#8217;s even on <a href="http://www.stanford.edu/group/dschool/" target="_blank">the main image of Stanford&#8217;s new d school website</a>. Interestingly, I haven&#8217;t seen much about what &#8220;design thinking&#8221; really is though.</p>
<p>I&#8217;ve heard it used in any number of ways, some of which are vague enough and/or general enough so that they are insulting to other professions. Are we saying other disciplines aren&#8217;t creative or aren&#8217;t problem-solvers? I didn&#8217;t really become a designer until I was 30 years old: does this mean I was thinking differently before then?<span id="more-555"></span></p>
<p>Certainly, design thinking is creative, innovative, and focused on problem-solving. But so is the thinking of many different types of professions: lawyers, engineers, and contractors, to name only a few. So lets remove those as differentiators right away. No, if there is such a thing as design thinking, it&#8217;s probably shorthand for these things:</p>
<ul>
<li><strong>A Focus on Customers/Users.</strong> It&#8217;s not about the company and how your business is structured. The customer doesn&#8217;t care about that. They are care about doing their tasks and achieving their goals within their limits. Design thinking begins with those.</li>
<li><strong>Finding Alternatives.</strong> Designing isn&#8217;t about choosing between multiple options, it&#8217;s about creating those options. Brenda Laurel speaks of her love of James T. Kirk&#8217;s &#8220;third option&#8221; instead of two undesirable choices. It&#8217;s this finding of multiple solutions to problems that sets designers apart.</li>
<li><strong>Ideation and Prototyping.</strong> The way we find those solutions is through brainstorming and then, importantly, building models to test the solutions out. Now, I know that scientists and architects and even accountants model things, and possibly in a similar way, but there&#8217;s a significant difference: our prototypes aren&#8217;t fixed. One doesn&#8217;t necessarily represent <em>the</em> solution, only <em>a</em> solution. It&#8217;s not uncommon for several prototypes to be combined into a single product.</li>
<li><strong>Wicked Problems.</strong> The problems designers are used to taking on are those without a clear solution, with multiple stakeholders, fuzzy boundaries, and where the outcome is never known and usually unexpected. Being able to deal with the complexity of these &#8220;wicked&#8221; problems is one of the hallmarks of design thinking.</li>
<li><strong>A Wide Range of Influences.</strong> Because design touches on so many subject areas (psychology, ergonomics, economics, engineering, architecture, art, etc.), designers should bring to the table a broad, multi-disciplinary spectrum of ideas from which to draw inspiration and solutions.</li>
<li><strong>Emotion.</strong> In analytical thinking, emotion is seen as an impediment to logic and making the right choices. In design, decisions without an emotional component are lifeless and do not connect with people.</li>
</ul>
<p>Other disciplines, I&#8217;m sure, do one or more of these at any given time. But I think it&#8217;s the <em>combination</em> of these that people mean&#8211;or should mean&#8211;when using the phrase &#8220;design thinking.&#8221;</p>
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		<title>S+B Interview with Tim Brown</title>
		<link>http://www.designthinkingblog.com/2009/11/sb-interview-with-tim-brown/</link>
		<comments>http://www.designthinkingblog.com/2009/11/sb-interview-with-tim-brown/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 15:59:35 +0000</pubDate>
		<dc:creator>@dTblog</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Ideo]]></category>
		<category><![CDATA[design thinking]]></category>
		<category><![CDATA[Strategy+Business]]></category>
		<category><![CDATA[Tim Brown]]></category>

		<guid isPermaLink="false">http://www.designthinkingblog.com/?p=595</guid>
		<description><![CDATA[Overview of Article: This is an interview with Tim Brown, primarily on the information in his book, Change for Design, but also on his views of the implications of Design Thinking in a few specific areas. Thoughts on this Article: I like both the questions and the answers in this interview.  The S+B team did [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Overview of Article:</strong> This is an interview with Tim Brown, primarily on the information in his book, Change for Design, but also on his views of the implications of Design Thinking in a few specific areas.</p>
<p><strong>Thoughts on this Article:</strong> I like both the questions and the answers in this interview.  The S+B team did a good job of getting into the ideas and asking appropaite questions that give deeper insight into the topics that Tim addressed.  This interview also continues to highlight for me the differences between Tim Brown&#8217;s views of Design Thinking and Roger Martin&#8217;s views.  It will be interesting to see who becomes the primary voice on the Design Thinking movement.</p>
<p><a href="http://www.strategy-business.com/article/09309">Original Article and comments HERE at Strategy-Business.com</a></p>
<h2>The Thought Leader Interview: Tim Brown</h2>
<p>The CEO of Silicon Valley–based design firm IDEO contends that elegant, customer-centric design stems from a simple set of thinking practices.</p>
<div id="byline"><a href="http://www.strategy-business.com/article/09309?pg=all#authors">by Art Kleiner</a></div>
<div id="content">
<div>
<p><img class="alignleft" style="border: 0pt none; margin-left: 25px; margin-right: 25px;" src="http://www.strategy-business.com/media/image/09309-thumb2-220x244.jpg" border="0" alt="" width="154" height="171" /></p>
<p style="text-align: right;">Photograph by Vern Evans</p>
</div>
<p>The screensaver on Tim Brown’s office computer is a selection of photographs of classic automobiles. Some of the pictures came from colleagues at IDEO, including a few of the cars in company cofounder David Kelley’s collection. As one might expect, fascination with objects is a common trait at this 550-person design firm headquartered in Palo Alto, Calif. “We all grew up,” says Brown, “making or working with beautiful things.”</p>
<p>Another common trait at IDEO is a fascination with systems — especially those involving such complex, interconnected issues as reconceiving marketing campaigns, rethinking the materials in packaging, and redesigning health-care delivery and early childhood education. IDEO is perhaps the earliest and best-known design firm to promote what Brown calls “design thinking”: a holistic approach to innovation, including in-depth customer insight and rapid prototyping, aimed at getting beyond the assumptions that block effective solutions. This means addressing the look and feel of the product being designed, as designers conventionally do. But it also means reconsidering the way it meets consumers’ unspoken needs, as well as reworking the infrastructure that enables the product and the supply chain that delivers it.<span id="more-595"></span></p>
<p>Among the examples of this approach described in Brown’s new book, <em>Change by Design: How Design Thinking Can Transform Organizations and Inspire Innovation</em> (HarperBusiness, 2009), are the Nintendo Wii, which ignored the industry fixation on improved graphics and focused instead on gestural controls; HBO, which sought to stop relying on cable TV distribution and began to offer its programs for new platforms such as mobile phones; United Airlines, which set up “premium service” featuring larger seats, finer food, and expanded in-flight entertainment options between selected cities in the U.S.; and the Aravind Eye Institute in India, which cures cataracts for as little as US$65 by emulating a no-frills assembly line. (See “<a href="http://www.strategy-business.com/article/09305">India’s Demographic Moment</a>, <em>s+b</em>, Autumn 2009” by Nandan Nilekani.)</p>
<p>IDEO (pronounced “EYE-dee-oh”) is known for its role in developing (among other things) the sleek aluminum-clad Palm V, the stand-up tube for Procter &amp; Gamble’s Crest toothpaste, the Steelcase Leap chair, and Bank of America’s Keep the Change savings program. The firm was founded in 1991 through the merger of three firms — David Kelley Design (designer of the first Apple computer mouse), ID Two (founded by Bill Moggridge, the designer of the first laptop computer), and Matrix Product Design (founded by Mike Nuttall, designer of Microsoft’s first ergonomic mouse). All three founders are still involved with IDEO. David Kelley (who remains the firm’s chairman, and is also a professor at Stanford University) was replaced as CEO by Tim Brown in 2001, just in time for the dot-com bubble to burst.</p>
<p>Brown, who was born in the U.K., had joined Moggridge’s firm in 1987. He came with Moggridge to IDEO and rapidly became involved in the design of services, interactions, experiences, and even organizations. After successful engagements with the U.S. furniture company Steelcase, which later bought a majority stake in IDEO, and the Korean consumer products company Samsung, the design firm was asked to teach its innovation approach to other companies. That experience became the starting point for <em>Change by Design</em>, which is devoted to the rigorous principles underlying highly creative processes. To Brown and his colleagues at IDEO, the type of thinking that leads to a stand-up toothpaste tube can also make all the difference to an emergency room or a city’s transportation grid. He expanded on this idea in a conversation in April at his office in IDEO’s headquarters, a few blocks from Stanford University.</p>
<p><strong>S+B: What is the essence of “design thinking”? How does it lead to better innovation?<br />
BROWN:</strong> It’s a process for creating new choices. Managers are taught sophisticated methods for making choices, and they’re often very good at it, but making choices out of a prevailing set of options is a very limiting thing to do. You might read in a business magazine or on a Web site about a new way of using resources more wisely, or moving forms of production around the world. And you can execute it rapidly — but your competitors can do the same thing the next day, because they all have access to that same insight.</p>
<p>So how do we do a better job of creating new choices? Classically, most organizations, when they think of innovation, tend to think fairly narrowly in terms of technological R&amp;D. But if you go back to Peter Drucker and his book <em>Innovation and Entrepreneurship</em> (Harper &amp; Row, 1985), he described seven sources of innovative opportunity, and only one is technology. [The others are the unexpected, incongruities, process need, changes in industry structure, demographics, and changes in perception.] Most corporate R&amp;D teams don’t have particularly good mechanisms for drawing on these other sources and creating new choices on a continuous and sustainable basis. But designers — through happy accident, not through intent — have gradually discovered a set of approaches that work reliably.</p>
<p><strong>S+B: How can you tell when an organization is practicing design thinking?<br />
BROWN:</strong> Its offerings meet the unexpressed needs of the people it’s trying to serve. At its best, the design profession creates relationships between people and technologies — either classic forms of technology like iPods and automobiles; or the technology of our built environment, such as a city’s rapid transit system; or the technology inherent in methods of communication, like those of an organization. By better understanding the needs of those you’re trying to serve and expressing those needs in the form of insights that you develop and prototype, you end up with new and interesting choices.</p>
<p><strong>S+B: Does this take a particular talent, or can you get there through processes and practices?<br />
BROWN:</strong> I fall on the “process” side in the “genius or process” debate about innovation and creativity. We were all really good at this stuff in kindergarten. We can all make things, even if we’re not experts in a shop; we can act things out; we can tell stories; we can look at the world and draw insights. These are basic human capabilities. Most kids are comfortable using building blocks to figure out, say, how high the stack will get before it falls over. They draw pictures to visualize their ideas. They design constantly.</p>
<p>Of course, many people get the creativity beaten out of them in the conventional school experience. Professional education systems have invested enormous amounts — appropriately — in educating people to be great analytical thinkers. But they haven’t invested much in educating creative thinkers. An awful lot of designers didn’t do particularly well in conventional schools, and went off to art school or elsewhere.</p>
<p><strong>S+B: Say more about the nature of a design thinking process.<br />
BROWN:</strong> All the methods that improve thinking, whether the scientific method or any analytic approach, are processes. You don’t have to be analytically gifted to use them. Design thinking is another such method. It can be used relatively reliably by people who aren’t necessarily thought of as being creative.</p>
<p>But unlike more analytical methods, design thinking taps into intuition as well as rational thought. You can’t put your process into boxes and check everything off, and that is one of the challenges of any creative methodology.</p>
<p>In fact, the same challenge exists within the scientific method. How do you get to your hypothesis? Often through a creative leap. The best scientists use intuition to form their hypotheses and then prove or disprove them through experimentation and analysis.</p>
<p>In the past, some people have tried to define design methods as either purely creative — as if just “getting out of the box” were enough — or purely analytical. In the 1960s, the design movement got so dry that it wrung every last bit of intuition out of the process. Generally, when you get to either extreme, it leads to less-effective solutions.</p>
<h3>A Design Thinking Pathway</h3>
<p><strong>S+B: A method, by definition, is a set of steps taken in sequence. Can you describe some of the landmarks one might expect to see along the path of design thinking?<br />
BROWN:</strong> First is the design brief: What question will you address? In recent years, that question has often been asked in a broader and more strategic way. When I first started in design I would often be asked to take a device or a computer software package and wrap an interface around it: “something that people are going to like.” Now, at IDEO, clients tend to ask us how to reinvent a particular market.</p>
<p>A second landmark is observing the world in new ways. There’s a myth that creative people have wonderful ideas in their heads; it’s just a matter of getting them out. No one I know is like that. The wonderful ideas come from noticing things and exposing yourself to the world in different ways. At IDEO, we often use ethnographic techniques: We watch people in relevant situations or spend time with them and talk about their worlds — whether it’s a retail store, a hospital emergency room, or a recreational area. The more you observe, the more interesting your questions become, so that you can iterate between developing your design brief and observing. For instance, when we were hired by Amtrak to explore the customer experience for their high-speed Acela trains, we started by asking, “What steps do customers take, from beginning to end?” It turned out that the majority of the interaction took place before they ever got on the train: getting to the station, buying the tickets, finding the platform. All of this is very important to passengers, but you might not realize it unless you are prepared to observe them closely.</p>
<p>That insight was challenging for railway engineers. Amtrak does not own a lot of the assets that make up that part of the passenger experience. They don’t own the stations or the cab companies. It’s the same with airlines. Airport facilities, security, meal providers, and ground transportation are all managed by other organizations. It’s a complicated set of stakeholders that are theoretically supposed to pass customers along elegantly and beautifully. It’s tremendously difficult to design an interface for all this. When it’s done successfully, there is usually one group willing to say, “OK, I know that I’m not actually responsible for all these parts, but I’m going to take responsibility for the whole.”</p>
<p>Richard Branson does this with Virgin Airways. As far as I’m aware, Virgin is still the only international airline where you can get dropped off by a branded car at a special place in an airport, and go through the whole process as a Virgin experience. The British Airports Authority is responsible for much of the infrastructure, but I gather that Branson paid a lot of money to control the entire flying experience and deliver it to his customers.</p>
<p><strong>S+B: How would design thinking apply to a self-contained product?<br />
BROWN:</strong> No product is that self-contained. In 2004, Shimano looked at designing bicycles for adults. When they observed potential riders, they found that many customers were put off by the high-tech, insider feel of the retail store. They were also afraid of riding in traffic. The company had to think not just about the bicycle designs, but about retail ambiance and community safety. Shimano doesn’t even release bikes in some markets unless local governments commit to safe-cycling campaigns for the initial launch.</p>
<p>Similarly, with a new shampoo, the complexity comes not from the visible package but from the manufacturing and distribution systems that the consumer never sees. A designer might be involved in sustainability, conducting life-cycle analyses of the various materials going into the product, and finding ways to influence the various providers in the value chain to reduce weight or use new materials.</p>
<p>That brings up a third landmark: finding a systematic process for developing your insights. The first round of thinking tends to be relatively incremental and obvious. One of IDEO’s designers, Kristian Simsarian, took on the redesign of a hospital emergency room. Kristian checked in as a patient, videotaping every experience — and one of the first things we noticed, watching the tape, was the sheer amount of time he spent lying on his back, waiting on the rolling cot, staring at the acoustic ceiling tiles. The tiles became a symbol of the overall ambiance: a mix of boredom and anxiety from feeling lost, uninformed, and out of control. We could have responded by saying, “Let’s make the ceiling tiles more colorful” or — as many hospitals do — “Let’s put televisions everywhere to distract people.” Instead, we started a series of deliberate discussions about the findings, and those led us to talk about improving the overall approach to ER logistics, so patients were treated less like objects to be positioned and allocated, and more like people in stress and pain.</p>
<p>Prototyping, a fourth landmark, is the visualization of your ideas. I write a lot about prototyping in <em>Change by Design</em>, because it’s so critical. The alternative is to do all your thinking in advance, choose your approach, and implement it rapidly at scale. This is an inherently limiting idea, because you can’t afford to get anything wrong. Therefore, you are tempted to choose approaches that are incremental and relatively free of risk. I’ve heard stories about companies where no one would show a half-finished prototype to the CEO, because they didn’t want to expose themselves to criticism. That’s not a great culture to support innovation.</p>
<p>All of my design heroes — Thomas Edison, Akio Morita, Steve Jobs, and many others — were often building things that had never been built before. So they always made prototypes, tried them out, saw where they had gone wrong, and redesigned them to make them better. We need to get much more comfortable with building to learn, that is, making things to figure out what they should be, rather than to show how good they are. For me, one indicator of an innovation culture is when senior management looks at rough prototypes regularly to see how the ideas are evolving.</p>
<h3>A Prototype-friendly Culture</h3>
<p><strong>S+B: IDEO is now a global company, at a scale that Edison probably never imagined. How do you keep that kind of culture going at a large scale?<br />
BROWN:</strong> We’re not that big, and we traditionally move people around our offices [located in Chicago, Boston, New York, London, Munich, Shanghai, and the San Francisco Bay area]. More importantly, we realized a couple of years ago that most of our best thinking was emerging from within the firm, not from the senior executives. So we built what we called the Tube: a distinctive knowledge-sharing platform. It’s built around collaborating.</p>
<p>At the core is a Web site where every individual at IDEO has his or her own page. On my page, for example, you’ll see all the projects I’ve ever worked on, the experience I have, what I’m going to be doing for the next three months, and my blog. For every project and client, we post stories: how we tackled a question, what we’ve learned from it, who worked on it. Then, in wikis, people who are interested in certain topics share ideas and prototype them together. Our internal discussion group on the social impact of design has tens of thousands of pages.</p>
<p>We experiment to get people working on new things in new ways. Last year, we did a project for Product (RED), the organization that raises money to reduce AIDS in Africa. We helped design and launch a proprietary new music service that would generate sustained revenues and build the (RED) brand independent of its corporate partners. To tap into the media expertise around our own company, we ran the project simultaneously in every office, but with very little time to complete it. People connected virtually and aggregated their ideas, and then one design team took all the elements and turned them into the final concept. The product, <a href="http://www.redwire.com/" target="_blank">(RED)Wire</a>, was launched in December 2008.</p>
<p>In another experiment in collaboration, we set up a series of global Rube Goldberg–type machines — virtual exercises in which each action had to trigger some other movement far away. In Palo Alto, a Tickle Me Elmo doll might nose-dive into a mouse, which would click on a print server in Shanghai, which would print out a piece of paper that knocked a ball off the printer, which would trigger a cell-phone signal in London. People had to work together across long distances to get these things to work.</p>
<p><strong>S+B: How do these prototypes in collaboration pay off for you?<br />
BROWN:</strong> We explicitly work in collaborative teams, across disciplines, and where possible across geographies, and it has paid off throughout our history. One common myth about design is that it’s the province of individually talented superstars who dream up wonderful ideas, and I don’t think that’s the case. I think it takes very talented teams to tackle complex ideas.</p>
<p>That doesn’t mean there’s no role for individual designers. I think designs for beautiful chairs or lovely wristwatches can often be conceived by an individual. The execution will still take an army of people. And to be honest, the vast majority of the design questions being asked today are very complex, and it takes a team to innovate, right from the moment of conception.</p>
<p><strong>S+B: Especially when the end result is supposed to be simple.<br />
BROWN:</strong> We absolutely believe in simplicity when it comes to the user experience. People can deal with only so much complexity, and even when they use relatively complex devices, they have to be introduced to those devices in clever and simple ways. The Macintosh in the 1980s and the Palm Pilot in the 1990s both started with a relatively limited functionality that grew over time, and the customers grew with them.</p>
<p>One of the reasons I love the Nintendo Wii is that conventional video games are incredibly intimidating. The amount of learning involved is beyond me. A devoted kid might be happy to go on that journey, but I’m not. The Wii reintroduced simplicity into gaming; for me and for many other people who wouldn’t have otherwise been interested, it’s been an accessible on-ramp into the field.</p>
<p>Simplicity in design comes from searching for places where people need an understandable relationship with the technology. Not every design solution has to be inherently simple. But the points of interaction often have to be simple to allow us to engage. The Sony PlayStation 3 is far more technologically advanced than the Wii, but it’s also too complex for many people.</p>
<h3>The Future of Design Thinking</h3>
<p><strong>S+B: Is industrial society evolving toward better design?<br />
BROWN:</strong> Absolutely. For example, automobiles perform much better than they did 20 years ago. But at the same time, humanity is churning out an awful lot of poorly designed and unnecessary stuff. Clearly, we’re going to see a period of massive growth in consumerism in places like China and India in the next 40 years. That will be great for those economies; people will have a better standard of living, they’ll be healthier, and they’ll communicate better. But managing that from a resource and emissions standpoint is another thing altogether; design will inevitably be a part of the solution, but very few people have begun to create the necessary products, services, and infrastructure.</p>
<p>As designers, we also continue to see a shift in focus from products to services and intangibles. But whereas manufacturers invest enormously in product design and the experiences that people have with products, most service industries don’t have much of an R&amp;D or innovation tradition. Their R&amp;D efforts go into infrastructure support services like telephone exchanges or financial algorithms, not into the customer experience. This situation will change, and that’s something to look forward to.</p>
<p><strong>S+B: How does design thinking apply to larger systems, like organizations and societies?<br />
BROWN:</strong> A social design consists of rules, tools, and norms, and these three elements need to be in sync. Bank of America’s Keep the Change financial service was a nice example of using all three together. The product offers customers a chance to easily deposit the change they receive from a purchase with their debit card into a savings account. The bank provided the tool and the rules that governed it. But it also required an attitude shift to a norm built around increasing savings every day.</p>
<p>For designers, it’s easy to focus on the tools and forget about the role of rules and norms. But design thinking can play a big role in better rule making. Last year, after the committee that oversees Formula One racing changed some of the rules [governing, for example, tire specifications and aerodynamics], three teams found an interpretation that gave them a huge performance advantage, and they have won every race so far in the 2009 season. All the other teams are complaining and trying to get the rules changed again. In the end, all this back-and-forth is healthy for the sport; it’s a prototyping environment, trying out the new rules.</p>
<p><strong>S+B: Where do you see design thinking going next?<br />
BROWN:</strong> One of the most interesting design tensions today is between cost constraints — especially given the economic crisis — and sustainability constraints, or the impact on the natural environment. Some of the most attractive design solutions are driven by both constraints. They’re less expensive because they’re more sustainable, and vice versa. This is often because they’re more elegantly designed.</p>
<p>For example, the Tata Nano sells for under $3,000, and it’s apparently more environmentally sustainable than the motorbikes that families ride in India. Another example is the Aravind hospital. It doesn’t provide hospital beds for its patients, but for some people coming in from rural India, a rush mat on a concrete floor compares favorably with what they might have at home. Its staffers don’t think of themselves as designers, but they continually prototype and experiment with their processes, trying to learn more about their customers’ needs, just as a good designer would.</p>
<p><strong>S+B: In other words, you think designers will focus on making objects more meaningful.<br />
BROWN:</strong> Yes, one of the things I find very exciting right now about design is the questions that are being raised about what kinds of objects and services are meaningful. In <em>Objectified</em>, a documentary film by Gary Hustwit about industrial design, people are asked to imagine an approaching hurricane. “You have 20 minutes to grab the objects in your house that are most important to you. What do you reach for first?” And then he shows images of answers to the question, and they are not products, even valuable ones. They’re photographs or other cherished and meaningful objects. They represent meaning, social relationships, and memories.</p>
<p>Meanwhile, here we are, as innovators and marketers, investing all of this energy in making, creating, and selling things that ultimately people don’t care that much about. What happens if we start to think about it all differently?</p>
<p><strong>S+B: How does this translate into a corporate leader’s decision making?<br />
BROWN:</strong> First, it changes the way you manage the company. If all you have to offer is a bigger paycheck, you’re missing a lot of opportunity for your employees. Many of IDEO’s people could go elsewhere at higher salaries, and they choose to stay because they love being here: The economic benefit is combined with meaning, experience, and connections. I think a lot of organizations that do a good job of retaining talent or customers would say something similar. They’re able to charge more for what they do, retain employees, or capture a bigger market, because they have a better reputation.</p>
<p>And then it changes the way you think about the people who buy your products and services. There are essentially two economic models for a company today. The first is a conventional consumerist approach, offering goods and services with no engagement other than producing and marketing. This consumerist model has encouraged a passive relationship with consumers; people expect products and services to be delivered, purely in exchange for money, with no effort or engagement on the individual’s part.</p>
<p>But the most attractive products and services require active engagement. For example, you can’t join a social networking Web site without actually engaging with other people in that network. I call the second model the “participation economy” in my book — it’s an economy based on people engaging, seeking influence, and taking part far more assertively in their consumption. Companies need to provide platforms that support this — by letting people more actively participate in the outcomes that they’re looking for, which are a healthy and productive society and reasonably healthy and long lives.</p>
<p>We see lots of opportunities for this approach in health care. For example, if I were a consumer with a platform of electronic medical records available that gave me better information about myself and the ability to connect services together, I could build a team of people who supported my health and who could see one another’s messages to me. That could serve as a participation platform. Tax policies could encourage this sort of health-care platform. And it would move resources away from fixing problems to preventing them.</p>
<p>It’s relatively easy to imagine this sort of platform in health care. (See “<a href="http://www.strategy-business.com/article/09301">A Better Model for Health Care</a>,” by Gary D. Ahlquist, Minoo Javanmardian, and Sanjay B. Saxena, <em>s+b</em>, Autumn 2009.) And similar platforms could exist for customers in a variety of industries, including transportation and food. In each case, when it’s easier to see their options, people will tend to make better decisions. Getting there is not just a matter of economics or policy; it takes better design. <img src="http://www.strategy-business.com/media/image/end_of_story.gif" border="0" alt="" width="32" height="12" /></p>
<div>
<ul>
<li><strong><a href="mailto:kleiner_art@strategy-business.com">Art Kleiner</a></strong> is editor-in-chief of <em>strategy+business</em> and the author of <em>The Age of Heretics</em> (2nd ed., Jossey-Bass, 2008).</li>
</ul>
</div>
</div>
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		<title>How do you teach Design Thinking?</title>
		<link>http://www.designthinkingblog.com/2009/11/how-do-you-teach-design-thinking/</link>
		<comments>http://www.designthinkingblog.com/2009/11/how-do-you-teach-design-thinking/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 14:21:55 +0000</pubDate>
		<dc:creator>@dTblog</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Business week]]></category>
		<category><![CDATA[design thinking]]></category>

		<guid isPermaLink="false">http://www.designthinkingblog.com/?p=550</guid>
		<description><![CDATA[Overview of Article: In this article, Vanessa Wong of BusinessWeek looks past the &#8220;idea&#8221; of Design Thinking and focuses on the discussion revolving around the ways to teach Design Thinking. Thoughts on this Article: The more I am involved in the Design Thinking community, the less hopeful I am that an answer to this question [...]]]></description>
			<content:encoded><![CDATA[<p><strong><img class="alignleft size-full wp-image-720" title="Design Thinking 1" src="http://www.designthinkingblog.com/wp-content/uploads/2009/11/Design-Thinking-1.jpg" alt="Design Thinking 1" width="152" height="167" />Overview of Article:</strong> In this article, Vanessa Wong of BusinessWeek looks past the &#8220;idea&#8221; of Design Thinking and focuses on the discussion revolving around the ways to teach Design Thinking.</p>
<p><strong>Thoughts on this Article:</strong> The more I am involved in the Design Thinking community, the less hopeful I am that an answer to this question will come from the community itself.  It looks like our community is going to be engaged in this and other discussions while a business model of Design Thinking emerges, which will ultimately dictate what is taught and how.</p>
<h4><a href="http://www.businessweek.com/innovate/content/sep2009/id20090930_806435.htm">Original Post and comments HERE at BusinessWeek.com</a></h4>
<h3>How to Nurture Future Leaders</h3>
<p><!--/HEADLINE--></p>
<p style="text-align: center;"><!--DECK--> <em><strong>Design thinking brings creative techniques to business. The only problem? No one can agree on how to teach its methods</strong></em></p>
<p>It&#8217;s a scary time to be a new graduate. But some seem more optimistic than others.</p>
<p>Around the world, graduates are emerging from interdisciplinary master&#8217;s programs that integrate <a rel="topic" href="http://bx.businessweek.com/product-design/">design</a>, technology, and business. These professionals are trained in &#8220;<a rel="topic" href="http://bx.businessweek.com/design-thinking/">design thinking</a>.&#8221; Sure, it&#8217;s the latest trendy term to sweep the business world, but it&#8217;s a technique that designers and executives alike hope may help to provide a solution to some of the world&#8217;s serious challenges.</p>
<p>The only problem? There&#8217;s no consensus on how to teach it. And there&#8217;s no agreement on where these thinkers should spring from.<span id="more-550"></span></p>
<p>Should design schools create more business-focused creatives, or should business schools foster creative thinking in their MBAs? For now, both approaches to innovating education are rolling out, and both types of programs appear on the <a href="http://images.businessweek.com/ss/09/09/0930_worlds_best_design_schools/index.htm">2009 <cite>BusinessWeek</cite> D-school List</a>.</p>
<h3>Different Programs, Different Results</h3>
<p>As departments build on their unique strengths to formulate new programs, varied results have emerged. Some programs are co-taught by professors from design, business, and other departments, such as at Stanford&#8217;s Hasso Plattner Institute of Design (d.school).</p>
<p>Others, such as a partnership between three schools in Helsinki, bring together students from various universities for cross-disciplinary project work. Another approach: dual degrees in business administration and design, such as the MBA and Master&#8217;s in Design program from Illinois Institute of Technology.</p>
<p>Despite the different approaches, the programs have a similar aim: to merge design, business, and technology. Professors urge students to value cross-disciplinary <a rel="topic" href="http://bx.businessweek.com/corporate-teamwork/">teamwork</a>, to defy inclinations and shatter silos. The theory: Working across functions will offer fresh perspectives on perennial problems and generate more comprehensive and original results.</p>
<p>The goal is to combine creative confidence and analytic ability, says David Kelley, founder of Stanford&#8217;s d.school and design consultancy <a href="http://investing.businessweek.com/research/stocks/snapshot/snapshot.asp?capId=813054">IDEO</a>.</p>
<p style="text-align: center;"><strong>&#8220;The best students are competent in both.&#8221;</strong></p>
<p>It&#8217;s still early days, and the chasm between business and design yawns. Closer cooperation is necessary. Designers who exhibit business acumen can be involved at a more strategic level within a corporation. Executives who learn to apply design methods such as prototyping or brainstorming have a better shot at building a corporate culture that nurtures innovation—and the business&#8217; bottom line.</p>
<h3>What to Expect?</h3>
<p>According to Roger Martin, dean of the Rotman School of Management at the University of Toronto and one of the early supporters of the discipline, &#8220;Every corporation needs a design-thinking type.&#8221; That includes industries that may seem like unlikely bedfellows for design, such as banks and law firms.</p>
<p>Visa (<a href="http://investing.businessweek.com/research/stocks/snapshot/snapshot.asp?symbol=V">V</a>) launched the Global Innovation Strategy Group in September 2008 to align corporate strategy with consumer needs. &#8220;As great as an MBA is, we were looking for something more,&#8221; says Scott Sanchez, senior business leader for the group. Earlier in 2009, Sanchez hired Laura Jones, 27, a recent graduate from Stanford&#8217;s d.school program.</p>
<p>And a number of corporations such as <a rel="topic" href="http://bx.businessweek.com/procter--gamble/">Procter &amp; Gamble</a> (<a href="http://investing.businessweek.com/research/stocks/snapshot/snapshot.asp?symbol=PG">PG</a>), <a href="http://investing.businessweek.com/research/stocks/snapshot/snapshot.asp?capId=91868">Samsung</a>, and Steelcase (<a href="http://investing.businessweek.com/research/stocks/snapshot/snapshot.asp?symbol=SCS">SCS</a>) are beginning to integrate design thinking and its proponents across operations.</p>
<p>Harley-Davidson (<a href="http://investing.businessweek.com/research/stocks/snapshot/snapshot.asp?symbol=HOG">HOG</a>) has hired graduates from Northwestern University&#8217;s joint MBA and Master&#8217;s in Engineering Management program into its Leadership Development Program and gradually promoted them to all levels of management—from product development and marketing to finance and global manufacturing strategy, says <a href="http://investing.businessweek.com/businessweek/research/stocks/people/person.asp?personId=31155438&amp;symbol=HOG">Matt Levatich</a>, president and chief operating officer.</p>
<h3>Designer-Led Backlash</h3>
<p>And yet, as design thinking moves to the front burner as an innovation tool of choice, questions remain about how its theories can slot into the framework of the business world. Jones is quick to detail that not all of her classmates have found jobs that call for design thinking. Not all corporations know what it is or how to apply it. &#8220;It is a work in progress,&#8221; she says.</p>
<p>Some designers also balk at the concept, seeing it as a dilution of an industry and discipline they themselves have studied so hard and for so long. &#8220;If you teach design thinking, you&#8217;re teaching talking: how to use words to describe design,&#8221; says Dev Patnaik, founder and chief executive of San Mateo (Calif.)-based design and innovation consultancy Jump Associates. Patnaik says he looks to hire designers and then trains them in business skills as necessary.</p>
<p>Gadi Amit, founder of San Francisco-based NewDealDesign, also has reservations. &#8220;Some people think they graduate with industrial design plus capabilities,&#8221; he says. Instead, he says, the graduates lack grounding. Nonetheless, Amit acknowledges things may yet evolve. &#8220;I am not precluding that maybe there will be a new type of designer, splitting the profession into all sorts of strands and directions, but we are not there yet.&#8221;</p>
<p>At this stage, the true impact of design thinking has yet to be seen in industry, as classes are small and graduates are a mere drop in the ocean of global business. But educators, executives, and public officials around the world are investing in the potential of the technique to provide new insight and enhance innovation in a time that desperately needs both. We may not truly appreciate the fruits of these educational experiments for some time, but if effective, these graduates might just redefine the way the world does business.</p>
<p><!--/STORY-->Venessa Wong is an innovation and design writer for <cite>BusinessWeek</cite>.</p>
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		<title>Tim Brown: Design Thinking is not Design.</title>
		<link>http://www.designthinkingblog.com/2009/11/tim-brown-why-design-thinking-is-not-design/</link>
		<comments>http://www.designthinkingblog.com/2009/11/tim-brown-why-design-thinking-is-not-design/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 13:13:31 +0000</pubDate>
		<dc:creator>@dTblog</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[design thinking]]></category>
		<category><![CDATA[Ideo]]></category>
		<category><![CDATA[Time Brown]]></category>

		<guid isPermaLink="false">http://www.designthinkingblog.com/?p=556</guid>
		<description><![CDATA[Overview of this Video: Tim Brown (IDEO) gives a talk on what Design Thinking is and why it is important in this TED talk from 2009. Thoughts on this Video: If you prefer to listen over reading, then this is a great way to get a shortened version of most of Tim&#8217;s written interviews on [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Overview of this Video:</strong> Tim Brown (IDEO) gives a talk on what Design Thinking is and why it is important in this TED talk from 2009.</p>
<p><strong>Thoughts on this Video:</strong> If you prefer to listen over reading, then this is a great way to get a shortened version of most of Tim&#8217;s written interviews on Design Thinking and the core of the Changed by Design book.  It is good stuff.  I especially like the section on the rise of the participatory systems.<br />
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		<title>Mother Teresa, Apple and Design Thinking</title>
		<link>http://www.designthinkingblog.com/2009/10/mother-teresa-steve-jobs-and-design-thinking/</link>
		<comments>http://www.designthinkingblog.com/2009/10/mother-teresa-steve-jobs-and-design-thinking/#comments</comments>
		<pubDate>Fri, 30 Oct 2009 17:34:07 +0000</pubDate>
		<dc:creator>@dTblog</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[IMHO]]></category>
		<category><![CDATA[Process]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[definitions]]></category>
		<category><![CDATA[design thinking]]></category>
		<category><![CDATA[Steve Jobs]]></category>

		<guid isPermaLink="false">http://www.designthinkingblog.com/?p=621</guid>
		<description><![CDATA[In reading business magazines and new book titles, it seems that the world is getting curious as to what Design Thinking is all about &#8211; or maybe wondering if there is money to &#8220;found&#8221; in this new concept. For those of us who teach and practice Design Thinking, there is still a huge debate over [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-medium wp-image-631" style="margin-left: 15px; margin-right: 15px;" title="Mjones" src="http://www.designthinkingblog.com/wp-content/uploads/2009/10/Mjones-191x300.jpg" alt="Mjones" width="94" height="147" />In reading business magazines and new book titles, it seems that the world is getting curious as to what Design Thinking is all about &#8211; or maybe wondering if there is money to &#8220;found&#8221; in this new concept.</p>
<p>For those of us who teach and practice Design Thinking, there is still a huge debate over the &#8220;true&#8221; definition and whether the process that is used should even be called &#8220;Design Thinking&#8221;. Our internal debate can be challenging at times.</p>
<p>What we do agree upon is that the single most significant contribution of Design Thinking is that it offers  a holistic  approach to solving problems/creating products.  &#8220;Holistic&#8221; in that it is not self limiting &#8211; it does not focus one &#8220;type of knowledge&#8221; or &#8220;school of thought&#8221; to find possible solutions.<span id="more-621"></span></p>
<p>Design Thinkers in the field of mobile devices are just as likely to go to the zoo for insights and inspiration as they are to look at other Industrial Design concepts.  The arrogance so often associated with &#8220;pure&#8221; schools of thought is absent for true DTrs. (This is actually where Design Thinking departs from <em>traditional</em> Design).</p>
<p style="text-align: center;"><strong>It is also holistic in the emphasis on tapping the ENTIRE brains&#8217; ability to bring insight and create solutions.</strong></p>
<p>While this is not a new concept (LB/RB approaches have been around for at least 25 years) Design Thinking has given a reliable development and delivery approach for the concept.  In most of the LB/RB models, each group is given the opportunity to have <em>input</em> into the project, and someone takes the input and decides which group really has the better approach.  This does not bring the SYNTHESIS that Design Thinking values, but rather a push towards discernment of one view over the other.</p>
<p>Creatives FEEL they have the best approach, Analytics KNOW they have the best approach&#8230;and the two groups will argue and dismiss one another almost every time. Design Thinking provides a way for both RB (creatives) and LB (analytics) to VALUE each other and BUILD on each others&#8217; insight.</p>
<p>Another holistic factor is that the person(s) that will be most impacted by the solution (UX, user, customer, patient) is allowed to be part of the project from the very beginning.  Their perspective is unique and important.  They give insights into the underlying problems that may have been overlooked, and provide valuable  feedback along the way. They can also speak to the likelihood of proposed solutions actually being adopted and advise on how best to present the final product/service to those who are expected to use it.</p>
<p style="text-align: center;"><strong>While having end users as part of the process is not new (focus groups have been around for a long time) what is new is the level of importance that is placed on the insights they bring to the process.</strong></p>
<p>Every now and then I will have someone bring up the infamous quote attributed to Steve Jobs &#8220;We don&#8217;t build for focus groups &#8211; we build what we like&#8221;.  Clearly, Apple has done a fantastic job figuring out what to build that works well, looks great, and people will use.</p>
<p style="text-align: center;"><strong>So does that kill the entire argument for users being a part of the process?  No.  It validates the concept. </strong></p>
<p>In reality, what Apple does is function in all three areas (LB/RB/UX). They hire great engineers and designers and let them build stuff they would like to use. But in most situations, the company/organization working on a new product or solution does not have that privilege.  They are somewhat removed from those that are end users of the product/service.</p>
<p>Another interesting variation of Apple&#8217;s approach is the group Mother Teresa led, the <a title="Missionaries of Charity" href="http://en.wikipedia.org/wiki/Missionaries_of_Charity">Missionaries of Charity</a>.  They live and work with those they are serving.  They use all their God given abilities to understand the problems of those they serve and bring them effective solutions.  And they have also been very successful.</p>
<p>If there is one area that Design Thinking has not effectively addressed is it the implementation challenge.  In some situations, the biggest challenge is not really determining the best product/solution, but getting that product /solution<em> implemented</em>.  Design Thinking teams should put as much effort into making sure that it happens as they do into making sure it is created.</p>
<p>Overall, Design Thinking really does have tremendous advantages over most traditional approaches.</p>
<p style="text-align: center;">It is a framework that is <strong>holistic</strong>,</p>
<p style="text-align: center;">a method that is <strong>teachable</strong>,</p>
<p style="text-align: center;">and a process that is <strong>proven</strong>.</p>
<p style="text-align: center;"><strong>Why wouldn&#8217;t you want to use it?</strong></p>
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