Design Thinking + Doing

Overview of Article: This is more or less an interview with Alex Bogusky.

Thoughts on this Article: This reads a bit like a commercial for CPB, but offers some very good insights into what they are doing and why.

Original Post HERE at Creativity-Online.com

CP+B product innovators John Winsor and Neil Riddell
CP+B product innovators John Winsor and Neil Riddell

“I’m a frustrated industrial designer,” says Alex Bogusky, one of the world’s best known advertising men. “I originally wanted to be a designer and my dad told me, ‘No, it’s too hard, you won’t be able to do it.’ So a little of this is a way for me to say to my dad, ‘Yeah? Really?’”

“This” refers to a burgeoning design discipline at Crispin Porter + Bogusky, the agency known for its award-winning, culturally penetrative, category-charging brand campaigns. And while paternal comeuppance is doubtless a satisfying incidental perk, becoming the designer he always wanted to be is really just Bogusky’s next necessary step in making CPB the complete brand creativity factory. Read the rest of this entry »

Posted in Uncategorized by @dTblog on January 15th, 2010 No Comments » Tags: ,

Design Thinking your way to happiness!

Overview of Article: This is a quick look at the basics of Glimmer, the new book by Warren Berger.

Thoughts on this Article: The book was reviewed in an earlier post (see tags), but this overview brings up a good point about applying the principles of Design Thinking to creating the kind of life that you want.

Original Post HERE at FastCompany

Can Design Thinking Solve Your Problems and Make You Happier?

BY Michael CannellTue Nov 17, 2009 at 1:14 PM

Imagine for a moment that a business needs a radically innovative approach to a vexing problem. Designers and managers start with an intense focus on the human aspect–the real problems their customers face in daily life. Somebody gives the obligatory talk about out-of-the-box thinking. Then they step back–way back–and let creativity, not the cold exigencies of logic, reframe the problem. When it works, this process can lead to startling new solutions. In the parlance of the moment, this is called “design thinking.”

In this fix-the-world Obama moment, when all is up for review, design thinking is applied to everything from new auto showrooms to health care.

images

Can it also refine your personal life? Warren Berger (above) thinks so. In his new book, Glimmer, Berger argues that basic design strategies can be adapted to everyday issues, such as how to get along with colleagues, how to balance work and life, and how to ease gracefully into old age. Berger says the book’s title expresses that moment when a new solution to an old problem comes into view. “The designer’s job is to solve problems every day and create alternative solutions,” Berger says. “What can the rest of us learn from that?” Read the rest of this entry »

Posted in Book Reviews by @dTblog on November 25th, 2009 No Comments » Tags:

How to Save The World

portraitAOverview Of this Post: This post is from a designer, who is using several of the concepts from Design Thinking in his projects.

Thoughts on this post: Pretty good example of how synthesis in particular can be used.

Original Post HERE

My business partner John and I have recently started working with the Beal Centre, a design institute in Toronto, to invent and extend the application of ‘aware’ personal portable electronic devices. The chemistry between us is intriguing, as we each bring very different skills to the table. The Beal mandate is “to enhance education with new methodologies in imaginative thinking, explore ways of improving the human condition, and contribute to the development of knowledge and economic well-being…using research exploration to push the limits of the imagination and arrive at breakthroughs in products, services, communications, systems or experiences.” Read the rest of this entry »

Posted in Process by @dTblog on November 22nd, 2009 No Comments » Tags: ,

Creating Creativity!

BrickOverview of Article: Sharon Begley of Newsweek.com looks into the claim that simply do a 30 second eye movement exercise can make you more creative.

Thoughts on this article: Where to begin…I found this to be interesting based on the core understanding that Design Thinking utilizes both left and right brain approaches to create and solve.  usually, we are talking about different people with each of these traits, not individuals that have the ability to “shift” between the two.  However, there are still times that I work with a group that could use a boost of creativity in their thoughts…so maybe I will give this a try!

Original Article HERE at NewsWeek.com

newsweek-print-logoWhen Is a Brick Not a Brick?

When it’s a key to boosting creativity.

By Sharon Begley | Newsweek Web Exclusive

What can a brick be used for? Well, there’s building a house, breaking a window, holding down a pile of papers on a windy day, squashing a bug, paving a driveway, building a wall, as the legs of a small table … Now take a break and shift your eyes from left to right and back again for 30 seconds.

If psychologist Elizabeth Shobe of Richard Stockton College of New Jersey and her colleagues are right, that ocular exercise spurred creative thinking, enabling you to come up with yet more uses for a brick (perhaps putting in the toilet tank to reduce water usage? how about as a mock coffin at a Barbie funeral?). (Click here to follow Sharon Begley).

There is no shortage of self-appointed experts on creativity (a quick search for ways to increase it turns up “clear your workspace” and “act on your instincts“). The snake-oil approaches are unfortunate, because there is pretty decent neuroscientific research on the brain basis for creativity, as I wrote about a few years back. Above all, the studies show that creativity is not just a personality trait (and thus hard to change) but also a trainable skill. Read the rest of this entry »

Posted in Brainstorming by @dTblog on November 19th, 2009 No Comments » Tags: , ,

Tom Kelley on IDEO part 3

design thinkingOverview of this Interview: This is PART 3 of an interview with Tom Kelley on many aspects of leading at IDEO and the things they are still learning as a company.

Thoughts on this Interview: Vern Burkhardt does a great job of asking insightful questions into the things that Tom has learned as a leader in a company that is rewriting the rules of design and business. I appreciate that Tom brings the importance that Face to Face communications as a primary issues for effectiveness.

Original Interview HERE at ideaconnection.com

Design Thinking for Innovation

Interview with Tom Kelley, General Manager of IDEO, and Author of The Art of Innovation and The Ten Faces of Innovation

June 28, 2009. By Vern Burkhardt

Begin Part 3…

VB: Would you talk about the concept of mapping your customers’ or potential customers’ journeys?

Tom Kelley: We discovered while designing products and services that you can follow a customers’ journey every step along the way in their dealings with you. Some of the steps include discovering about your service, exploring your offering, trying it for the first time, becoming more familiar with it, and then using it on a regular basis. In each step you can distinguish yourself, you can provide something special as opposed to being the same as every one else.

One slightly extreme example is the backpack company, JanSport, which made its warranty services different than anybody else’s. If you send your backpack in to be re-sewn or repaired JanSport sends you a little postcard with a message from your backpack while it’s at camp. No one would say this warranty service is ordinary. Read the rest of this entry »

Posted in Articles, Ideo by @dTblog on November 19th, 2009 1 Comment » Tags: , , ,

Tom Kelley on IDEO part 2

tomOverview of this Interview: This is PART 2 of an interview with Tom Kelley on many aspects of leading at IDEO and the things they are still learning as a company.

Thoughts on this Interview: Vern Burkhardt does a great job of asking insightful questions into the things that Tom has learned as a leader in a company that is rewriting the rules of design and business. I appreciate that Tom brings the importance that Face to Face communications as a primary issues for effectiveness.

Original Interview HERE at ideaconnection.com

Design Thinking for Innovation

Interview with Tom Kelley, General Manager of IDEO, and Author of The Art of Innovation and The Ten Faces of Innovation

June 28, 2009. By Vern Burkhardt

Begin Part 2…

VB: “There’s something terribly liberating about applying an abundance mentality to your ideas, thinking, and work. There’s a Zen-like force here at play…” Would you talk about this?

Tom Kelley: An abundance mentality drives innovation.

The opposite of an abundance mentality is a scarcity mentality. If people have a scarcity mentality about their ideas, and we’ve all encountered people like this, they’ve usually got one favorite idea. They’ve been plugging at this one idea for the last decade, and are worried about not getting enough credit for it. They’re defending their idea–even if it’s weak they’re defensive about it.

If you can have the opposite attitude – an abundance mentality – it goes a long way towards fueling a culture of innovation. With this mentality you are more likely to say, “I’ve got this idea, but you may take it and build on it.” You and the other person go back and forth and when he or she says, “This part won’t work”, you are more likely to reply, “Okay, how can we make it work?” rather than, “No, I think it will”. You are not defending your turf all the time.

In an abundance mentality, you are more generous with your ideas because you know you’ve got more. This allows you to blend and mix your ideas, and to get synergy. It’s an important cultural value that contributes to innovation.

In an innovation culture, people will know you are continuously creating and contributing new ideas. The group doesn’t concern itself with who created the ideas. It’s more of a group effort.

At IDEO we believe everything that is done in organizations today is ultimately a group effort. An abundance mentality helps fuel that type of perspective.

VB: You say, “Prototyping is a state of mind.” “When all else fails, prototype til you’re silly.” Why is it so powerful? Read the rest of this entry »

Posted in Articles by @dTblog on November 17th, 2009 No Comments » Tags: , ,

Tom Kelley on IDEO and effective innovation

idea_connection-header-smOverview of this Interview: This is an interview with Tom Kelley on many aspects of leading at IDEO and the things they are still learning as a company.

Thoughts on this Interview: Vern Burkhardt does a great job of asking insightful questions into the things that Tom has learned as a leader in a company that is rewriting the rules of design and business. I appreciate that Tom brings the importance that Face to Face communications as a primary issues for effectiveness.

Original Interview HERE at ideaconnection.com

Design Thinking for Innovation

Interview with Tom Kelley, General Manager of IDEO, and Author of The Art of Innovation and The Ten Faces of Innovation

June 28, 2009. By Vern Burkhardt

Vern Burkhardt (VB): What are some of the most interesting and exciting parts of your job as General Manager of IDEO?

Tom Kelley: The most interesting and exciting are tapping into the collective brain of the 530 people who work at IDEO. I am not a designer, engineer, or anthropologist so I don’t generate the source material at IDEO. I am the lucky guy who gets to tap into the reservoir of great insights that are being generated there every day.

I recently spent three days at an off-site meeting where most of the participants were IDEO people from around the world. They shared new insights about healthcare, green technology, and media entertainment projects we are working on. Wow, it was an incredible download because there’s a lot of interesting ’stuff’ going on. Being a part of that community is one of the most interesting aspects of my job.

VB: It’s a highly creative environment.

Photo of Tom KelleyTom Kelley: Since we are members of the same family at IDEO open sharing occurs. It’s fun to see the latest things. It’s the future because these are innovations that haven’t yet been announced to the world.

VB: You say if you could choose just one persona it would be the Anthropologist. No doubt because you are adept at one of the hardest parts of the innovation process – “seeing with fresh eyes”. Which one or two of the other nine personas do you especially enjoy playing in terms of “being innovative?” [Vern's note: Tom Kelley describes ten 'roles' – the 'personas' – various members of an innovation team may choose to take on. They are the learning personas (Anthropologist, Experimenter, and Cross-pollinator), the organizing personas (Hurdler, Collaborator and Director), and the building personas (Experience Architect, Set Designer, Caregiver, and Storyteller).]

Tom Kelley: Anthropology is number one in my mind, but I also love the Experience Architect. The Experience Architect takes the insights from anthropology and other sources, and converts them into the customer experience, employee experience, or whatever is the target audience. How you translate or adapt insights into action when thinking about the customer journey and trying to be special at every step along the way, rather than only considering your product as a commodity is fascinating.

I also like the Set Designer. They’re the person who uses the physical environment as a strategic tool to influence the attitude, behavior, or even the performance of the team that works in a physical space. While it may not be the most powerful of the innovation roles, it’s often the persona most frequently overlooked. People don’t think of space as being strategic. At IDEO we think space can be quite strategic, and that it can affect everything that happens.

There is a new book out titled Nudge: Improving Decisions About Health, Wealth, and Happiness by Richard H. Thaler and Cass R. Sunstein. I am in the middle of reading it. The authors talk about how making small changes can make a difference. For example, retailers understand that if you put candy at the eye level of young children they will grab onto it, and their mom will be encouraged to buy it. That’s not necessarily a positive nudge, but it works and increases sales.

In the same way, small changes in the work environment can change behavior, encourage interactions, get people to share more things, and keep people from being isolated. It can make for better brain storming sessions. That’s why I like the Set Designer.

VB: It can keep people from becoming stale? Read the rest of this entry »

Posted in Articles, Ideo by @dTblog on November 17th, 2009 1 Comment » Tags: , ,

The “Elements” of Design Thinking

Periodic Table of Visualization MethodsOverview of this Article: This is an interesting appraoch to finding a common short hand for the terms often used in design and design thinking.

Thoughts on this Article.  It would be helpful to develop such a system.

Origninal Post and comments HERE at Unfinished Business

The (Overlapping) Elements of Design Thinking

My partner in Torch, Robin Uchida, and I have been talking about how the application of a familiar analogy might help to illuminate the elusive qualities of design thinking. We thought it would be an interesting experiment to see what folks would come up with if tasked with submitting three entries or nominations for a periodic table of the elements of design thinking. FYI, the current table of chemical elements contains 117 atomic elements.

First, I put out a call on Twitter (got a few bites) and then I posted the question/task to the Google Group of the Overlap community. In short order, the folks on the Overlap list got a very good list going, along with some very interesting discussion about what to do with structure, categories, and how best to visualize these “elements” and their relationships to each other and to the meta of design thinking. Read the rest of this entry »

Posted in Uncategorized by @dTblog on November 16th, 2009 No Comments »

What the Hell Have We Done to Design?

bmattOverview of Post: Brian Matt jumps in from a designers perspective on the issues that arise with explaining what design, much less Design Thinking actually is…

Thoughts on this Post: I like this style of looking at the problem.  Right now, there is a huge amount of ambiguity as Design Thinking gets more press, and the lines between design and Design Thinking are not understood.

Original Post HERE at dmi.org

What the Hell Have We Done to Design?

(Really Thinking about Design Thinking)

By Brian Matt, Founder & CEO, Altitude, Inc.

Hey, design-types, picture this…

I stroll into the neighborhood party with a swell bottle of wine in one hand and my lovely wife’s arm in the other. Three steps into the house, she peels off to greet her friends and I head for the kitchen to drop off the vino. I am immediately cut off by a doughy-faced but pleasant sort of fellow wearing black pants and a black mock turtleneck in June.

John Public: “Hi. I’ve been waiting for you to arrive. Jill said that you’re a designer.”
Me: “Yes, that’s right. I am a designer.”
John Public: “Were you ever on Project Runway? My wife loves that show.” Read the rest of this entry »

Posted in Articles by @dTblog on November 14th, 2009 No Comments » Tags: , ,

a designer thinking about design thinking

me1Overview of Post: This is a blog entry from Dan Saffer a designer in the San Francisco CA area on what he believes are the distinctives of Design Thinking.

Thoughts on this Post:  This makes a lot of sense from the designers point of view, but the things that Dan says are “givens” are not “givens” to non-designers.  As this field continues to define itself, it is important to remember that a large percentage of the people who are getting interested in Design Thinking are not familiar with any of the terms and methods that designers use. [ Again that is one of the primary purposes of the dTblog!]

Thinking About Design Thinking

Probably the phrase in design circles I’m hearing the most these days is “design thinking.” As in, “We need to bring some design thinking to this project.” Or “What sets designers apart is their design thinking.” It’s even on the main image of Stanford’s new d school website. Interestingly, I haven’t seen much about what “design thinking” really is though.

I’ve heard it used in any number of ways, some of which are vague enough and/or general enough so that they are insulting to other professions. Are we saying other disciplines aren’t creative or aren’t problem-solvers? I didn’t really become a designer until I was 30 years old: does this mean I was thinking differently before then? Read the rest of this entry »

Posted in Articles by @dTblog on November 13th, 2009 No Comments » Tags: , ,